Left 4 Dead 2 2009
Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.
First-person games that still hold up
Seen through your own eyes
Games
Left 4 Dead 2 2009
Why it still holds upSpecial infected that each change how players have to move and fight, and finales that break up horde defense, still keep every run from repeating today.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2002
Why it still holds upBecause guards react to sound, light and bodies, a careful, silent approach and an all out one both still work today.
Medal of Honor: Allied Assault 2002
Why it still holds upThe campaign keeps changing what it asks of you from one mission to the next, with fighting that feels grounded, and that variety is why it is still worth playing.
Metro 2033 2010
Why it still holds upSet pieces such as turret defense, sneaking onto a tram and hallucination sequences keep a linear structure from feeling monotonous today.
Quake III Arena 1999
Why it still holds upWeapons with clear roles and feedback that makes them feel good still give every match a readable rhythm today.
iRacing 2008
Why it still holds upRacing on scanned real circuits against drivers matched to your level is still what it offers today.
The Chronicles of Riddick: Escape from Butcher Bay 2004
Why it still holds upFists and shadows, with guns held back, still give the escape its own tension today.
Duke Nukem 3D 1996
Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Quake II 1997
Why it still holds upToday the campaign gives you a structure that is clear to follow, with mission objectives and a hub to move between large levels.
The Witness 2016
Why it still holds upEach puzzle is a small discovery: you work out the rules yourself, and you can still leave a region when you are stuck.
Star Wars: TIE Fighter 1994
Why it still holds upPower shared out as you fly still keeps each dogfight a matter of choices today.
Wolfenstein: The New Order 2014
Why it still holds upChoosing between silent takedowns and open fights still makes each encounter your own call today.
Quake 1996
Why it still holds upFull 3D levels, enemies with distinct roles and rocket jumping still make exploring and fighting feel like one thing today.
TimeSplitters: Future Perfect 2005
Why it still holds upWith the campaign, its unlockable modes and a level maker together, there is still far more to play here today than the story alone.
Keep Talking and Nobody Explodes 2015
Why it still holds upSaying out loud what is on the bomb is the only way to share it, so every round is a conversation under pressure that suits a group today.
Persona Q: Shadow of the Labyrinth 2014
Why it still holds upFloors where roaming foes have to be dodged still make each one a puzzle of routes and timing today.
Supraland 2019
Why it still holds upPuzzle ideas that rarely repeat, and landmarks to navigate by instead of a map, give you a reason to explore it today.
Pathologic 2 2019
Why it still holds upA day too short for everything still makes each choice a trade today.
The Operative: No One Lives Forever 2000
Why it still holds upMissions open to sneaking or to fighting, with humour throughout, still suit more than one way of playing today.
Wizardry: Bane of the Cosmic Forge 1990
Why it still holds upEleven races and fourteen professions still let a party be built in many ways today, which gives a long dungeon crawl its replay.
Star Wars: Republic Commando 2005
Why it still holds upSquadmates you can order and revive give each fight a team feel, which a first mission still shows.
Shin Megami Tensei: Strange Journey 2009
Why it still holds upNegotiating with demons and fusing them into new ones make every battle also a way to build your party, which still keeps its draw.
Call of Duty: Modern Warfare 2 2009
Why it still holds upEvery gunfight is still a rhythm of peeking and hiding, since health returns when you take cover.
Wolfenstein II: The New Colossus 2017
Why it still holds upDual wielding any pair of weapons, and a hatchet for silent kills, give you your own way to clear a room today.
Persona Q2: New Cinema Labyrinth 2018
Why it still holds upDrawing your own map and steering around visible Shadows make each floor a small puzzle of routes, worth working through today.
P.T. 2014
Star Wars: X-Wing Alliance 1999
Why it still holds upCrews you can fill and hangars you return to make each battle more than a single run today.
Unreal Tournament 2003 2002
Why it still holds upWith friends or bots, a quick match is easy to set up, and that is still the case.
Myst III: Exile 2001
Why it still holds upAges that are easy to wander, with puzzles found by watching them closely, still make it worth exploring today.
Dusk 2018
Why it still holds upMoving fast, with no health coming back, still keeps each room tense today.
Pathologic 2005
Why it still holds upA game that moves on whether or not a player keeps up is still worth meeting today.
Riven: The Sequel to Myst 1997
Why it still holds upA vaguely explained goal and cursors that tell you what a click will do still make exploring each place a matter of observing.
Might and Magic VI: The Mandate of Heaven 1998
Why it still holds upOpen maps and fights that can be paused still make exploring and fighting two ways of playing today.
S.T.A.L.K.E.R.: Shadow of Chernobyl 2007
Why it still holds upToday, a Zone where exploring decides what you carry gives each trip a reason to look further.
Call of Duty 2003
Why it still holds upThe war still has several viewpoints, across three armies and three campaigns.
Panzer General 1994
Why it still holds upA whole war of combined arms, with an army that carries over from battle to battle, still gives plenty to plan today.
Test Drive 1987
Why it still holds upA single road with traffic and police to dodge, and a choice of supercars to try, still gives each run its own line to drive today.
Star Wars: Jedi Knight - Dark Forces II 1997
Why it still holds upChoosing which kind of power to grow still gives each run a shape of its own.
Blackwood Crossing 2017
Why it still holds upPuzzles that reveal the siblings' past make each solution a piece of the story, which is how the game tells it today.
BioShock 2 2010
Why it still holds upA weapon and a power held at once still make each encounter a mix of shooting and plasmids today.
F.E.A.R. 2005
Why it still holds upYou still choose a loadout rather than just a gun, since the heavier weapons trade weight for power.
Amid Evil 2019
Why it still holds upEnemies that resist weapons differently still make what to fire at each one a choice today.
Might and Magic VII: For Blood and Honor 1999
Why it still holds upToday, classes that cap each skill make the party you choose shape what it can become.
Wing Commander IV: The Price of Freedom 1996
Why it still holds upChoices made on the carrier still make every sortie a trade between risk and supply today.
Fistful of Frags 2014
MechWarrior Online 2013