First-person games that still hold up

Seen through your own eyes

271 games · page 4 of 6

Games

Ecks vs. Sever 2001 Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Tachyon: The Fringe 2000 Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
The Darkness 2007 Why it still holds upA demon in your blood still gives a mob story a dark twist.
Shivers 1995 Why it still holds upThe one slot still makes every capture a trip across the haunted museum with your hands full.
Xybots 1987 Why it still holds upLearning to read each maze, alone or with a second player, still keeps each level worth playing today.
Legend of Grimrock 2012 Why it still holds upA dungeon you can choose to map by hand still rewards anyone who tries it today.
Dune 1992 Why it still holds upA planet to manage and a story to follow still make it an unusual game to explore.
Cry of Fear 2013 Why it still holds upA small inventory still turns every pickup into a choice today.
Descent 3 1999 Why it still holds upEach tunnel is still a question of orientation as well as combat, with movement in every direction.
Far Cry Instincts 2005 Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Elite 1984 Why it still holds upAn open-ended universe still invites a player to set their own course.
Blockout 1989 Why it still holds upTurning blocks in three dimensions is a puzzle that is still worth a try.
Uninvited 1986 Why it still holds upThere is still a lot to find in a house full of hidden rooms and guarded corners.
The Room 4: Old Sins 2018 Why it still holds upThe one house still feels like a small connected place, because its puzzles connect from room to room.
TimeSplitters 2000 Why it still holds upA map maker and four player matches with bots still keep it going after the story.
Colony Wars 1997 Why it still holds upA campaign that carries on past a lost mission still gives a reason to try it again today.
Heretic 1994 Why it still holds upAn inventory to use as you like, on top of keys to hunt for, still gives each level more to try today.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Resistance 3 2011 Why it still holds upA smaller, grimmer story still gives it a mood of its own today.
Tron 2.0 2003 Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.
Snatcher 1988 Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end today.
The Room Two 2013 Why it still holds upThe room is still a puzzle box the size of a space you can walk around in.
Black 2006 Why it still holds upA shooter built around destruction and explosions still has its place.

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