Tenchu: Wrath of Heaven 2003
Why it still holds upThree different ways to stalk the same story are still a reason to go back today.
Stealth games that still hold up
Seen is the one thing you cannot afford to be
Games
Tenchu: Wrath of Heaven 2003
Why it still holds upThree different ways to stalk the same story are still a reason to go back today.
Aliens versus Predator 2 2001
Why it still holds upThree species that see and move differently still make each campaign feel like a different game today.
Deathloop 2021
Why it still holds upEvery loop teaches you something, and that is still the pull today, until you can plan the one day that gets all eight.
Tenchu 2: Birth of the Stealth Assassins 2000
Why it still holds upCreeping up on guards is still the point of it today.
Syphon Filter 2 2000
Why it still holds upA 2022 rerelease for PlayStation Plus Premium added trophies, which makes it easy to try today.
A Plague Tale: Innocence 2019
Why it still holds upEach room is a puzzle of where to stand, since light holds rats back and darkness lets them through, and the tension holds today.
Ultima Underworld: The Stygian Abyss 1992
Why it still holds upA dungeon you map and annotate yourself still rewards the careful explorer today.
Mutant Year Zero: Road to Eden 2018
Why it still holds upYou still choose where a fight begins, which makes every encounter a planned one.
Tenchu: Stealth Assassins 1998
Why it still holds upAnyone who likes to creep up on a guard can still do that here.
Desperados: Wanted Dead or Alive 2001
Why it still holds upPlayers who like to plan a Western heist themselves will find that it still holds up today.
The Chronicles of Riddick: Assault on Dark Athena 2009
Why it still holds upSlipping through a ship full of guards is still a tense way to spend an evening today.
This War of Mine 2014
Why it still holds upHard choices about who to help keep a player's attention today, and that has not worn off.
Hitman 2016
Why it still holds upBig levels with room for improvised kills are what keep it replayable today.
Metal Gear Solid: Peace Walker 2010
Why it still holds upToday it is an easy game to dip into for a mission or two between other things.
Ghost of a Tale 2018
Why it still holds upToday, because hiding is both your defense and where you save, each stretch of the map is a plan from one hiding spot to the next.
Hidden & Dangerous 2 2003
Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
Terra Nova: Strike Force Centauri 1996
Why it still holds upChoosing the suits and splitting the squad still let you plan each fight on open ground your own way, reason enough to play it now.
Second Sight 2004
Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Nexus: The Jupiter Incident 2004
Why it still holds upThe handful of ships still makes every hull a name and a crew you cannot replace.
Metal Gear 2: Solid Snake 1990
Why it still holds upSneaking past guards who listen is a test of care, and it remains one now.
Battlefield 3 2011
Why it still holds upA map for every kind of vehicle is still a draw for a squad.
Metal Gear Rising: Revengeance 2013
Why it still holds upA combat system built on timed parries is what defines it today.
Tiny Thief 2013
Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
Syphon Filter 1999
Why it still holds upA mix of shooting and stealth, across missions that keep changing, still makes it worth a look today.
Metal Gear: Ghost Babel 2000
Why it still holds upLeaning on walls and knocking to lure guards still makes each room a small stealth puzzle.
Oddworld: New 'n' Tasty 2014
Why it still holds upWith the ending decided by how many are saved, every one of them is still worth finding today.
Anachronox 2001
Why it still holds upThe team is still a private eye's odd friends, with a jump to a new planet between fights.
Arx Fatalis 2002
Why it still holds upCasting by hand still makes every fight feel different from picking a spell off a list.
Boktai: The Sun Is in Your Hand 2003
Why it still holds upA cartridge that reacts to real sunlight still gives each session a different feel.
Neighbours from Hell 2003
Why it still holds upA prank puzzle filmed for television is a clear premise, and it still is.
Sly Cooper and the Thievius Raccoonus 2002
Why it still holds upA thief with a cane is still a hero worth following today.
Boktai 2: Solar Boy Django 2004
Why it still holds upPlaying outside still gives the game its own rhythm.
Penumbra: Black Plague 2008
Why it still holds upObjects you move yourself still give you your own way through each room today.
Untitled Goose Game 2019
Why it still holds upBecause the list can be tackled in any order, the village is still a place for mischief at your own pace.
XIII 2003
Why it still holds upWith comic insets and a cel shaded look, it still feels like a comic you control today.
Dying Light 2015
Why it still holds upA day that turns into a dangerous night still changes how you move through the same streets.
Disney's Lilo & Stitch 2002
Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Fallout 4 2015
Why it still holds upThe settlement still makes the junk the point, and the town you built is yours to defend.
Middle-earth: Shadow of Mordor 2014
Why it still holds upEnemies that remember you are the thing to look for in it today.
Sly Cooper: Thieves in Time 2013
Why it still holds upA heist crew that travels through time still offers plenty of variety.
Black 2006
Why it still holds upA shooter built around destruction and explosions still has its place.
S.T.A.L.K.E.R.: Call of Pripyat 2009
Why it still holds upA dangerous zone, crossed with a bandage in hand, still has an atmosphere worth entering today.
Call of Duty: Black Ops 2010
Why it still holds upA campaign through the Cold War is still a setting worth seeing today.
Invisible, Inc. 2015
Why it still holds upThe 72 hours are still always one bad turn from losing an agent for good.
Mercenaries: Playground of Destruction 2005
Why it still holds upHaving a sandbox to flatten still gives you creative choice in how you approach missions.
Headhunter 2001
Why it still holds upGuns that hurt without killing still make each arrest a tense decision today.