Third-person games that still hold up

A character on screen, and the world around them

530 games · page 9 of 12

Games

Fable II 2008 Why it still holds upA life spent building up Albion is still a story worth living through.
Loom 1990 Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Resident Evil Zero 2002 Why it still holds upTwo partners with different skills are still a reason to take another walk through the facility.
Skate 3 2010 Why it still holds upThe two settings still serve people who want to land it and people who want to earn it, in the same city.
Super Punch-Out!! 1994 Why it still holds upEach opponent has a style and weaknesses you learn by watching, so patience still pays off today.
Dark Souls II 2014 Why it still holds upA world that takes its time to wear you down is still a challenge worth taking on today.
Beetle Adventure Racing! 1999 Why it still holds upThere is still a reason to come back to the tracks, with a secret circuit and cars unlocked by finishing others.
Epic Mickey 2010 Why it still holds upReplaying with different choices still gives different results.
Resonance 2012 Why it still holds upThe memories still make what you noticed an item you can ask about.
The Council 2018 Why it still holds upSocial skills over combat still make every conversation a puzzle.
Re-Volt 1999 Why it still holds upToy cars racing through a supermarket are a premise that still makes a good party game.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
Pure 2008 Why it still holds upFresh tricks still make every jump a decision.
Ape Escape 1999 Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
Viva Piñata 2006 Why it still holds upA garden full of candy colored animals still makes tending it a cheerful chore.
Spyro the Dragon 1998 Why it still holds upLarge levels full of collectibles still make a good place to wander.
Space Channel 5 1999 Why it still holds upCopying dance moves in time with the music is still easy to start now.
MediEvil 1998 Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Blast Corps 1997 Why it still holds upEvery stage still asks you to work out which machine to use and when to swap it.
MDK 1997 Why it still holds upEach level has its own enemies, layout and way of beating the pilot, which still keeps the run varied.
Super Hang-On 1987 Why it still holds upChoosing a continent, a song and a turbo burst is a quick way to start a ride, and that is still true today.
Forza Motorsport 7 2017 Why it still holds upOver 700 cars on 32 locations still give a long list of combinations to try.
Headhunter 2001 Why it still holds upGuns that hurt without killing still make each arrest a tense decision.
Darksiders 2010 Why it still holds upA hub that opens as War grows stronger is still a reason to explore today.
Overlord 2007 Why it still holds upFour kinds of minion still decide who to send into each fight.
Ghostbusters: The Video Game 2009 Why it still holds upTrapping a ghost is still the reason to play it now: weaken it, wrestle it with the capture stream and drag it into the trap, with the films' cast and music around you.

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