Sin & Punishment: Star Successor 2009
Why it still holds upYou are still making a choice every moment, with aim, dodge and sword all in play.
Third-person games that still hold up
A character on screen, and the world around them
Games
Sin & Punishment: Star Successor 2009
Why it still holds upYou are still making a choice every moment, with aim, dodge and sword all in play.
Heart of Darkness 1998
Why it still holds upA fable with a handmade look has a place in any collection today.
Gobliiins 1991
Why it still holds upWorking out what each odd talent will do in a cartoon world with its own logic still turns every screen into a small puzzle box.
Mario Kart Wii 2008
Why it still holds upRaces that anyone in the room can join still make it a living room favorite.
Starflight 1986
Why it still holds upYou still pick your own route through the galaxy, so every captain's journey differs.
Jak II 2003
Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Crimson Skies: High Road to Revenge 2003
Why it still holds upSimple controls still put you straight into the dogfight.
Castlevania: Lament of Innocence 2003
Why it still holds upCombos from two whip attacks and spells made by pairing subweapons with orbs still give the fights something to learn.
No More Heroes 2: Desperate Struggle 2010
Why it still holds upBoss fights that you can replay still give the revenge story a reason to keep going.
No More Heroes 2007
Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Rayman 2: The Great Escape 1999
Why it still holds upThe story behind each world, gathered lum by lum, is still part of the game today.
Space Channel 5: Part 2 2002
Why it still holds upCopying moves in time to the music is still the whole game, with duels to break it up.
Metal Gear Rising: Revengeance 2013
Why it still holds upA combat system built on timed parries is what defines it today.
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
Phantasy Star Online 2000
Digimon Story: Cyber Sleuth 2015
Why it still holds upRaising and digivolving a team of Digimon still gives the turn based fights a long term goal.
Syphon Filter 1999
Why it still holds upA mix of shooting and stealth, across missions that keep changing, still makes it worth a look today.
MediEvil II 2000
Why it still holds upTwo weapons to toggle between still change how each fight is fought.
Asura's Wrath 2012
Why it still holds upA burst gauge that ends each fight still keeps the action and the story in one piece today.
Dragon Ball Z: Budokai Tenkaichi 2 2006
Why it still holds upA fighter who powers up behind the camera is still a good reason to pick it up.
My Time at Portia 2019
Why it still holds upBecause assignments can reshape the town, the daily work of gathering and crafting still has a visible result.
Ashen 2018
Why it still holds upA quiet, empty world still makes each meeting with another traveler matter.
Looney Tunes: Space Race 2000
Why it still holds upWeapons made of cartoon gags still keep each race funny.
Nioh 2017
Why it still holds upChoosing when to push on and when to rest still shapes every mission today.
The Punisher 2005
Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.
Ty the Tasmanian Tiger 2002
Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Parasite Eve II 1999
Why it still holds upEnemies in plain view still let a player plan a fight.
The Walking Dead: Season Two 2013
Why it still holds upClementine is still the character you spent a season keeping alive, now the one who has to do it.
Tony Hawk's Pro Skater 4 2002
Why it still holds upA career with no time limit is a way to skate at your own pace that is still worth trying today.
Anachronox 2001
Why it still holds upThe team is still a private eye's odd friends, with a jump to a new planet between fights.
Vanquish 2010
Why it still holds upThe knee slide still scores you for not using the cover.
Days Gone 2019
Why it still holds upWith hordes that outnumber you, every open stretch of road is still something to plan around.
MDK2 2000
Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Rune 2000
Why it still holds upIt runs on the Unreal engine, and the melee is still the reason to pick it up today, where how you move decides how you strike.
Tales of Berseria 2016
Why it still holds upVelvet is still a heroine who is not out to save anything, and souls are what you spend today.
Dragon Quest Builders 2 2018
Why it still holds upBuilding and exploring with friends in one world is still the draw today.
Sunset Overdrive 2014
Why it still holds upTouching the floor is what the rails still punish today.
F1 Race 1984
Why it still holds upA course you can learn in a couple of tries still makes a short session easy to start.
Sly Cooper and the Thievius Raccoonus 2002
Why it still holds upA thief with a cane is still a hero worth following today.
F-Zero X 1998
Why it still holds upRacing thirty hovercars at once on loops and corkscrews is a spectacle that still has its pull.
Boktai 2: Solar Boy Django 2004
Why it still holds upPlaying outside still gives the game its own rhythm.
Jade Empire 2005
Why it still holds upA quest through a world of Chinese myth is a journey still worth making.
Tales of Xillia 2011
Why it still holds upTwo points of view on one journey still give a second playthrough a purpose today.
Ratchet & Clank: Into the Nexus 2013
Why it still holds upA short adventure with gravity to play with still suits one or two evenings today.
Fable II 2008
Why it still holds upA life spent building up Albion is still a story worth living through.