1997 games that still hold up

67 games · page 2 of 2

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Games

Oct Colony Wars 1997 Why it still holds upA campaign that branches after a lost mission still gives a reason to try it again.
Nov 20 Einhänder 1997 Why it still holds upToday, weapons taken from defeated enemies make each wave a choice of what to carry.
May 13 Shadow Warrior 1997 Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Dec 18 Grandia 1997 Why it still holds upTrying new gear is still a reason to explore, since skills grow with use.
Apr 11 Alundra 1997 Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Mar 21 Blast Corps 1997 Why it still holds upEvery stage still asks you to work out which machine to use and when to swap it.
MDK 1997 Why it still holds upEach level has its own enemies, layout and way of beating the pilot, which still keeps the run varied.

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