2001 games that still hold up

92 games · page 1 of 2

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Games

Sep 25 Silent Hill 2 2001 Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Jul 19 Final Fantasy X 2001 Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Oct 23 Grand Theft Auto III 2001 Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
Mar 15 Gothic 2001 Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Sep 25 Ico 2001 Why it still holds upNo HUD, a distant camera and one relationship between two characters still make it feel unlike later, larger games.
Nov 15 Halo: Combat Evolved 2001 Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Feb 27 The Legend of Zelda: Oracle of Ages 2001 Why it still holds upWith the same map in two ages, puzzles are solved by changing something in the past and walking through the present, and that still gives each area two layers to work out today.
Oct 12 Phoenix Wright: Ace Attorney 2001 Why it still holds upEach trial is a puzzle of attention: you spot the one statement in a testimony that your evidence contradicts, and the cases are fun to solve today.
Jan 26 Oni 2001 Why it still holds upYou still get fights that favor your fists over scarce ammunition, and each encounter is a hand to hand duel.
Sep 10 Advance Wars 2001 Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Dec 20 Ikaruga 2001 Why it still holds upEven now, a single polarity switch that turns bullets from danger into ammunition makes every screen a puzzle of order and timing.
Nov 22 Rez 2001 Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Oct 30 Tony Hawk's Pro Skater 3 2001 Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Jun 15 Startopia 2001 Why it still holds upRunning a station by setting things up, with aliens you cannot order around, still makes every layout a test today.
Jun 21 Gitaroo Man 2001 Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Aug 23 Devil May Cry 2001 Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Aug 1 Golden Sun 2001 Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Oct 26 Pikmin 2001 Why it still holds upWith only 30 days and a hundred Pikmin, every day is still something to plan.
Jun 19 Twisted Metal: Black 2001 Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.

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