Oct 6
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
2005 games that still hold up
Games
Oct 6
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Oct
Yu-Gi-Oh! GX Duel Academy 2005
Why it still holds upTutorials and quizzes that teach the real rules still make it a way into the card game today.
Dec 1
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Oct 25
SoulCalibur III 2005
Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
Sep 27
Far Cry Instincts 2005
Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Apr 21
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Nov 28
Mario & Luigi: Partners in Time 2005
Why it still holds upFour heroes split into pairs, with timing in every battle, still make it worth picking up today.
Jan 18
The Punisher 2005
Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.
Sep 22
Drill Dozer 2005
Why it still holds upA drill with two directions and gears to find in each level still makes every wall a question.
Apr 12
Jade Empire 2005
Why it still holds upA quest through a world of Chinese myth is a journey still worth making.
Sep 13
Burnout Revenge 2005
Why it still holds upA race where traffic is a weapon is still the heart of the game today.
Sep 13
Burnout Legends 2005
Why it still holds upA race that drops the last car each lap is a good pocket-sized challenge, and it still is.
Aug 16
Dungeon Siege II 2005
Why it still holds upA party of six led from one hero still gives each run a different shape today.
Nov 23
Animal Crossing: Wild World 2005
Why it still holds upA village that follows the real calendar is still worth checking in on today.
Jan 11
Mercenaries: Playground of Destruction 2005
Why it still holds upHaving a sandbox to flatten still gives you creative choice in how you approach missions.
Nov 8
The Movies 2005
Why it still holds upMaking films with your own stars still gives a management game a creative side.
Nov 15
Sonic Rush 2005
Why it still holds upA boost button in place of built up speed still changes how a level is played.
Mar 24
Kirby: Canvas Curse 2005
Also known as Kirby: Power Paintbrush
Why it still holds upToday, drawing the ground under him as he rolls makes every level a small puzzle of lines.
Oct 24
Call of Cthulhu: Dark Corners of the Earth 2005
Why it still holds upThe sanity system still makes the fear come from the detective's own mind as much as from the enemies.
Oct 18
Age of Empires III 2005
Why it still holds upBuilding an empire through the Ages is still a good way to spend an evening.
Mar 29
LEGO Star Wars: The Video Game 2005
Why it still holds upA game with no game over, played two at a time, still makes a gentle fit for a family today.
Sep 26
Sly 3: Honor Among Thieves 2005
Why it still holds upA heist that gives every member of the crew a different job still keeps it varied today.
Jun 21
Destroy All Humans! 2005
Why it still holds upSwitching between sneaking in disguise and wrecking the town is a loop that still plays well now.
Mar 1
Brothers in Arms: Road to Hill 30 2005
Why it still holds upPinning a position and flanking it still makes every firefight a lesson in small unit tactics today.
Oct 18
Quake 4 2005
Why it still holds upSquadmates who heal and repair you still make the campaign a team effort.
Oct 25
Grand Theft Auto: Liberty City Stories 2005
Why it still holds upA whole Liberty City on a handheld still makes it worth carrying around today.