NES platformers that still hold up

First released on the NES

27 games

Games

Super Mario Bros. 3 1988 Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
Super Mario Bros. 1985 Why it still holds upLevel design, enemy placement and precise physics, with a difficulty that ramps steadily, are why it still plays well.
Kirby's Adventure 1993 Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Clash at Demonhead 1989 Why it still holds upThe map is still something to wander, with forty routes and powers you collect.
Treasure Island Dizzy 1988 Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Blaster Master 1988 Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.
Kid Icarus 1986 Why it still holds upThe mix of side scrolling, vertical and dungeon levels still varies what each world asks of you.
Super Mario Bros. 2 1988 Why it still holds upChoosing a character with its own strengths gives each stage a second way to be played, even today.
Metroid 1986 Why it still holds upA world that opens up as abilities are earned still draws players in.

Browse every genre and decade