Classic horror games that still hold up

The ones you end up playing with the lights on

18 games

Games

The Last of Us 2013 Why it still holds upThe fights still come down to that scarcity today, and retreating to come back from another angle is often the way through, in levels open enough to improvise in.
The Last of Us Part II 2020 Why it still holds upFights that leave many ways open, from sneaking through to setting groups against each other or shooting your way out, are still worth playing for today.
Silent Hill 2 2001 Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Resident Evil 4 2005 Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Resident Evil 2 2019 Why it still holds upPlayed today it keeps the tension through scarcity: ammunition is short, zombies need their heads destroyed to stay down, and a first run takes about eight hours.
Dead Space 2 2011 Why it still holds upIts atmosphere is why it still works: the lighting and the sound design keep you on edge from start to finish.
System Shock 2 1999 Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Resident Evil 2002 Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Silent Hill 1999 Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Silent Hill 3 2003 Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.

These give you less than you need and leave the spending to you. When ammunition, health and a moment to breathe are all scarce, every choice costs something, and that is where most of the fear comes from.

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