Point-and-click adventures that still hold up

Talk to everyone, pick up everything, think about it after

145 games · page 2 of 4

Games

Hiveswap: Act 1 2017 Why it still holds upIt gives you a place of its own to start in that universe today, as its story is separate and has a new cast.
Discworld 1995 Why it still holds upChoosing a tone for each conversation, joking or angry, still gives every puzzle a social side.
Tormentum: Dark Sorrow 2015 Why it still holds upGlowing hints on every hotspot still let you spend those hours on the strange scenery and not on hunting pixels.
Paradigm 2017 Why it still holds upIt is still easy to play today: the postcard map cuts out the walking between places, and the hints only come when you ask for them.
The Room 2012 Why it still holds upA quiet hour with a tactile puzzle is still what this game offers.
The Black Mirror 2003 Why it still holds upA dark mystery with a manor to search is still a good fit for a long evening.
Shadowgate 1987 Why it still holds upA limited supply of light still makes every room a decision about how long to stay.
Thimbleweed Park 2017 Why it still holds upFive characters to switch between keep the puzzles asking who should do what, and they still do.
The Colonel's Bequest 1989 Why it still holds upEven now, each visit to the house can become a different investigation, because the characters keep their own schedules.

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