Point-and-click adventures that still hold up

Talk to everyone, pick up everything, think about it after

145 games · page 3 of 4

Games

Shivers 1995 Why it still holds upThe one slot still makes every capture a trip across the haunted museum with your hands full.
Sally Face 2016 Why it still holds upGoing back to a place in a later timeline to see what changed gives each location a story of its own today.
Finding Paradise 2017 Why it still holds upA story led game that asks for patience still rewards it with feeling.
Gobliiins 1991 Why it still holds upWorking out what each odd talent will do in a cartoon world with its own logic still turns every screen into a small puzzle box.
Torin's Passage 1995 Why it still holds upAn adventure made for a parent and a child, with a hint for whichever of them is stuck, is still a shared game today.
Tiny Thief 2013 Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
Uninvited 1986 Why it still holds upThere is still a lot to find in a house full of hidden rooms and guarded corners.
The Room 4: Old Sins 2018 Why it still holds upThe one house still feels like a small connected place, because its puzzles connect from room to room.
Windosill 2009 Why it still holds upA short, quiet toy of a game is still easy to finish in one sitting.
Loom 1990 Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
The Room Two 2013 Why it still holds upThe room is still a puzzle box the size of a space you can walk around in.
Botanicula 2012 Why it still holds upAlmost everything in the tree still reacts when prodded today, with a seed to carry out of it.
80 Days 2014 Why it still holds upA world with so much text to find still makes each trip different.
Year Walk 2013 Why it still holds upPlayed on a touch screen today, the puzzles still ask for the whole device: fingers, ears and a shake all come into it.
Samorost 3 2016 Why it still holds upThe flute still makes the puzzle often a song, and the world hums back.
Detention 2017 Why it still holds upA short game set under martial law still leaves a mark beyond its scares today.
The Room Three 2015 Why it still holds upEvery box is still a place to look into as well as at, with a lens that reaches inside keyholes.
Myst 1993 Why it still holds upAn island that explains nothing, with puzzles as its only voice, is still there to wander today.

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