Pokémon Silver Version 1999
Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Game Boy Color games that still hold up
First released on the Game Boy Color
Games
Pokémon Silver Version 1999
Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Pokémon Gold Version 1999
Why it still holds upTwo regions on one cartridge keep the adventure going past the first Elite Four, and that is the reason to play it today.
The Legend of Zelda: Oracle of Ages 2001
Why it still holds upWith the same map in two ages, puzzles are solved by changing something in the past and walking through the present, and that still gives each area two layers to work out today.
The Legend of Zelda: Oracle of Seasons 2001
Why it still holds upOne map still becomes four different places, as you change the seasons to change the land.
Harvest Moon 2 GBC 1999
Why it still holds upA farm that has to be won back from weeds, with a village to walk through next door, still makes a quiet game of daily chores.
Mega Man Xtreme 2 2001
Why it still holds upTwo characters with their own stages and bosses still give a second run a reason to start again.
Harvest Moon 3 GBC 2000
Why it still holds upWorking crops and animals around a ferry day that decides when you can shop still gives the days a rhythm.
Tomb Raider Starring Lara Croft 2000
Why it still holds upGrabbing ledges and leaping gaps in a side view still turns each tomb into a careful climb.
Dragon Warrior Monsters 2: Cobi's Journey 2001
Why it still holds upA second version with its own monsters gives a reason to swap with a friend.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Magi Nation 2001
Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Wendy: Every Witch Way 2001
Why it still holds upGravity that flips with one button still turns every ceiling into a place to walk.
Spirou: The Robot Invasion 2000
Why it still holds upA comic strip look with short levels still makes it a game to take in small sessions.
Dragon Warrior III 2000
Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Blaster Master: Enemy Below 2000
Why it still holds upUpgrades that open new entrances and a key hidden in each area still give the exploring a purpose.
Pokémon Puzzle Challenge 2000
Why it still holds upSpeed and difficulty set separately and six modes still let you tune how hard it plays.
Wario Land 3 2000
Why it still holds upA world map that lets you go back to any level still makes it easy to return for treasures you could not reach before.
Survival Kids 1999
Why it still holds upMaking what you need from what you find, and learning what lasts, still gives the island its pace.
Dragon Warrior Monsters 1998
Also known as Dragon Quest Monsters
Why it still holds upA team you breed yourself, one fusion at a time, gives each save its own shape.
Metal Gear: Ghost Babel 2000
Why it still holds upLeaning on walls and knocking to lure guards still makes each room a small stealth puzzle.
Kirby Tilt 'n' Tumble 2000
Why it still holds upBecause the handheld itself is the controller, every level is still played with your hands as much as your thumbs.
Shantae 2002
Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.