GameCube split-screen games that still hold up

First released on the GameCube

19 games

Games

Tales of Symphonia 2003 Why it still holds upReal time combat with a shared team gauge and AI party members you can customize is the reason to play it now.
Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
TimeSplitters: Future Perfect 2005 Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
NBA Street Vol. 2 2003 Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
NBA Live 06 2005 Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
NFL Street 2004 Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004 Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
F-Zero GX 2003 Why it still holds upRacing thirty machines on tracks you learn by heart is still a test of nerve today.
SSX Tricky 2001 Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.

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