Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
PlayStation 2 split-screen games that still hold up
First released on the PlayStation 2
Games
Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
Guitar Hero III: Legends of Rock 2007
Why it still holds upStrumming and fretting in time with the notes, with a multiplier that builds on a streak, still makes each song a test of timing today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Gran Turismo 4 2004
Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Burnout 3: Takedown 2004
Why it still holds upAggression tied to the boost reward, and a crash you can still steer, keep every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001
Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
NBA 2K11 2010
Why it still holds upHistoric games to relive, and a career built attribute by attribute, give each season a goal to chase today.
TimeSplitters: Future Perfect 2005
Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
We Love Katamari 2005
Why it still holds upEverything smaller than the ball sticks to it, so each level is a path from small objects to larger ones, which a new player gets at once today.
NBA Street Vol. 2 2003
Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
On sale
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
NBA Live 06 2005
Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Gitaroo Man 2001
Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Guitar Hero II 2006
Why it still holds upA rock song and a plastic guitar are still all it takes to get a room playing along today.
The Warriors 2005
Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
NFL Street 2004
Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004
Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Tenchu: Wrath of Heaven 2003
Why it still holds upThree different ways to stalk the same story are still a reason to go back.
Def Jam: Fight for NY 2004
Why it still holds upBrawls where the room fights back are an easy pick for a night with friends now.
Ratchet & Clank: Up Your Arsenal 2004
Why it still holds upAnyone who wants a game that is mostly about its weapons will find that still true here.
Star Wars: Battlefront 2004
Why it still holds upBig battles across both trilogies are still a good way to spend an evening.
Gladius 2003
Why it still holds upA school with different classes to balance gives each fight a puzzle.
Twisted Metal: Black 2001
Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
SSX Tricky 2001
Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Tony Hawk's Underground 2003
Why it still holds upA trick line you build yourself is still satisfying to land.
Amplitude 2003
Why it still holds upCapturing tracks to free your hands still gives each song a rhythm of its own.
MX Unleashed 2004
Why it still holds upThe hills are still what to play it for today: weight and suspension timing, not only speed, decide how you take one.
DJ Hero 2009
Why it still holds upA turntable and a crossfader still turn mixing into a game.
Space Channel 5: Part 2 2002
Why it still holds upCopying moves in time to the music is still the whole game, with duels to break it up.
Dragon Ball Z: Budokai Tenkaichi 2 2006
Why it still holds upA fighter who powers up behind the camera is still a good reason to pick it up.
TimeSplitters 2000
Why it still holds upA map maker and four player matches with bots still keep it going after the story.
Guitar Hero: Metallica 2009
Why it still holds upA full band that plays one band's songs is still a way to fill a living room.
Dragon Ball Z: Budokai Tenkaichi 3 2007
Why it still holds upSpecial forms that count as their own fighters are still a reason to pick it up.
Burnout 2: Point of Impact 2002
Why it still holds upToday, boost that comes from risk makes each lap a gamble between speed and safety.
Tony Hawk's Underground 2 2004
Why it still holds upFamiliar levels and a classic mode still give old fans a way back in.
Medal of Honor: Frontline 2002
Why it still holds upA campaign that moves from D-Day to covert operations still changes the pace from level to level.
LEGO Star Wars: The Video Game 2005
Why it still holds upA game with no game over is a gentle fit for a family, and it still is.
Sly 3: Honor Among Thieves 2005
Why it still holds upA heist with a whole crew still gives every character a different job.
Guitar Hero World Tour 2008
Why it still holds upA band of four plastic instruments still makes it a game to play together.
The Simpsons: Hit & Run 2003
Why it still holds upSpringfield still hands you a different character in each level, with missions of its own.
On sale
Red Faction 2001
Why it still holds upBlasting your own path through walls still makes every room a new problem.
Need for Speed: Hot Pursuit 2 2002
Why it still holds upPlaying as the police still turns a race into a chase.
LEGO Indiana Jones: The Original Adventures 2008
Why it still holds upA shared adventure through three films is still easy to play together.
On sale
LEGO Batman: The Videogame 2008
Why it still holds upWith a friend beside you it holds up today, since each scene asks for both characters, their suits and some building.