PlayStation 2 split-screen games that still hold up

First released on the PlayStation 2

48 games

Games

Star Wars: Battlefront II 2005 Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Katamari Damacy 2004 Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
Guitar Hero III: Legends of Rock 2007 Why it still holds upStrumming and fretting in time with the notes, with a multiplier that builds on a streak, still makes each song a test of timing today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Gran Turismo 4 2004 Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Burnout 3: Takedown 2004 Why it still holds upAggression tied to the boost reward, and a crash you can still steer, keep every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001 Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
NBA 2K11 2010 Why it still holds upHistoric games to relive, and a career built attribute by attribute, give each season a goal to chase today.
TimeSplitters: Future Perfect 2005 Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
We Love Katamari 2005 Why it still holds upEverything smaller than the ball sticks to it, so each level is a path from small objects to larger ones, which a new player gets at once today.
NBA Street Vol. 2 2003 Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
NBA Live 06 2005 Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Gitaroo Man 2001 Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Guitar Hero II 2006 Why it still holds upA rock song and a plastic guitar are still all it takes to get a room playing along today.
The Warriors 2005 Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
NFL Street 2004 Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004 Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
Twisted Metal: Black 2001 Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
SSX Tricky 2001 Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Amplitude 2003 Why it still holds upCapturing tracks to free your hands still gives each song a rhythm of its own.
MX Unleashed 2004 Why it still holds upThe hills are still what to play it for today: weight and suspension timing, not only speed, decide how you take one.
DJ Hero 2009 Why it still holds upA turntable and a crossfader still turn mixing into a game.
TimeSplitters 2000 Why it still holds upA map maker and four player matches with bots still keep it going after the story.

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