Xbox split-screen games that still hold up

First released on the Xbox

33 games

Games

Star Wars: Battlefront II 2005 Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Burnout 3: Takedown 2004 Why it still holds upAggression tied to the boost reward, and a crash you can still steer, keep every race a risk worth taking today.
TimeSplitters: Future Perfect 2005 Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
NBA Street Vol. 2 2003 Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
NBA Live 06 2005 Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Jet Set Radio Future 2002 Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
The Warriors 2005 Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
Forza Motorsport 2005 Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
NFL Street 2004 Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004 Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
MX Unleashed 2004 Why it still holds upThe hills are still what to play it for today: weight and suspension timing, not only speed, decide how you take one.
MechAssault 2002 Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.
Far Cry Instincts 2005 Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.

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