Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Xbox split-screen games that still hold up
First released on the Xbox
Games
Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
On sale
Halo 2 2004
Why it still holds upGame Informer found the controls hold up very well in the remaster, and tight controls carry it today.
On sale
Halo: Combat Evolved 2001
Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still gives each run a single long descent today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Burnout 3: Takedown 2004
Why it still holds upAggression tied to the boost reward, and a crash you can still steer, keep every race a risk worth taking today.
TimeSplitters: Future Perfect 2005
Why it still holds upA campaign across five time periods, plus arcade and challenge content and a level maker, still gives it more to do than the story alone today.
NBA Street Vol. 2 2003
Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
Tom Clancy's Splinter Cell: Pandora Tomorrow 2004
Why it still holds upEach stealth section today has a few more ways to play, with Sam whistling to draw guards and carrying bodies through doors.
On sale
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
NBA Live 06 2005
Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Jet Set Radio Future 2002
Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
The Warriors 2005
Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
Forza Motorsport 2005
Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
MechAssault 2: Lone Wolf 2004
Why it still holds upStepping out of the machine to drive a tank gives the war a new angle.
NFL Street 2004
Why it still holds upIts looser street rules make for a quick game today.
NFL Street 2 2004
Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Def Jam: Fight for NY 2004
Why it still holds upBrawls where the room fights back are an easy pick for a night with friends now.
Star Wars: Battlefront 2004
Why it still holds upBig battles across both trilogies are still a good way to spend an evening.
Gladius 2003
Why it still holds upA school with different classes to balance gives each fight a puzzle.
Project Gotham Racing 2 2003
Why it still holds upReal cities and cars you earn make every race feel like a tour.
Tony Hawk's Underground 2003
Why it still holds upA trick line you build yourself is still satisfying to land.
MX Unleashed 2004
Why it still holds upThe hills are still what to play it for today: weight and suspension timing, not only speed, decide how you take one.
MechAssault 2002
Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.
Project Gotham Racing 2001
Why it still holds upPoints for style as well as speed still turn each lap into a performance.
Far Cry Instincts 2005
Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Crimson Skies: High Road to Revenge 2003
Why it still holds upSimple controls still put you straight into the dogfight.
Tony Hawk's Underground 2 2004
Why it still holds upFamiliar levels and a classic mode still give old fans a way back in.
LEGO Star Wars: The Video Game 2005
Why it still holds upA game with no game over is a gentle fit for a family, and it still is.
The Simpsons: Hit & Run 2003
Why it still holds upSpringfield still hands you a different character in each level, with missions of its own.
Need for Speed: Hot Pursuit 2 2002
Why it still holds upPlaying as the police still turns a race into a chase.