Game Boy Advance games that still hold up

First released on the Game Boy Advance

74 games · page 2 of 2

Games

Shining Soul II 2003 Why it still holds upClasses that fight differently still give each run its own flavor.
Astro Boy: Omega Factor 2003 Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Ninja Five-O 2003 Why it still holds upA grappling hook and a few hits of health still make each level a careful swing.
Drill Dozer 2005 Why it still holds upA drill with two directions and gears to find in each level still makes every wall a question.
Lunar Legend 2002 Why it still holds upA portable retelling still lets a familiar story fit in the palm of a hand.
WarioWare: Twisted! 2004 Why it still holds upEven now, a game you turn in your hands makes each short challenge a physical one.
Metal Slug Advance 2004 Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Mario vs. Donkey Kong 2004 Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
Wario Land 4 2001 Why it still holds upEven now, four distinct themes let you pick your own path.
Tekken Advance 2001 Why it still holds upTwo buttons and a side step still keep its fights quick to learn.
Sonic Advance 2001 Why it still holds upFour sets of moves are still a reason to run each level again today.

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