Game Boy Advance RPGs that still hold up

First released on the Game Boy Advance

24 games

Games

Mother 3 2006 Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Fire Emblem 2003 Why it still holds upEarly chapters that introduce concepts alongside story events, and a weapon triangle with permanent death, still teach tactics as you play today.
Mario & Luigi: Superstar Saga 2003 Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Pokémon FireRed Version 2004 Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Golden Sun: The Lost Age 2002 Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Pokémon LeafGreen Version 2004 Why it still holds upThe catching and battling loop is kept intact, with convenience changes and optional content, and that still makes each badge a clear goal today.
Pokémon Ruby Version 2002 Why it still holds upEven now, choosing among a move, an item and a switch gives every turn a small decision.
Golden Sun 2001 Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Shining Soul II 2003 Why it still holds upClasses that fight differently still give each run its own flavor.
Lunar Legend 2002 Why it still holds upA portable retelling still lets a familiar story fit in the palm of a hand.

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