Game Boy Advance games that still hold up

First released on the Game Boy Advance

74 games · page 1 of 2

Games

Mother 3 2006 Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Castlevania: Aria of Sorrow 2003 Why it still holds upIts castle opens up as you gain abilities and its soul system offers many ways to fight, which keeps it worth playing now.
Metroid: Zero Mission 2004 Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Metroid Fusion 2002 Why it still holds upA mission based layout and a stalking SA-X still keep the six hours moving today.
Fire Emblem 2003 Why it still holds upEarly chapters that introduce concepts alongside story events, and a weapon triangle with permanent death, still teach tactics as you play today.
Mario & Luigi: Superstar Saga 2003 Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Pokémon FireRed Version 2004 Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Golden Sun: The Lost Age 2002 Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Pokémon LeafGreen Version 2004 Why it still holds upThe catching and battling loop is kept intact, with convenience changes and optional content, and that still makes each badge a clear goal today.
Advance Wars 2001 Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Advance Wars 2: Black Hole Rising 2003 Why it still holds upA meter that offers a small power often or a super power later makes you choose when to spend it, and every battle today carries that choice.
Kirby & the Amazing Mirror 2004 Why it still holds upA cellphone that calls other Kirbys to help, and a hub that leads to nine areas, make it easy to enjoy with friends today.
Pokémon Ruby Version 2002 Why it still holds upEven now, choosing among a move, an item and a switch gives every turn a small decision.
Mega Man Zero 3 2004 Why it still holds upZero still has a reason to aim in every direction, with a rod that doubles as a pogo stick.
Golden Sun 2001 Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Mario Tennis: Power Tour 2005 Why it still holds upToday, a tennis game with a role playing climb through the ranks gives every match a reason beyond the score.
Mega Man Battle Network 2001 Why it still holds upIts fights hide inside a network, and that idea is still what gives the game an identity of its own.
Rhythm Tengoku 2006 Why it still holds upShort stages that each ask for one clear rhythm are easy to start today.
Ecks vs. Sever 2001 Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Karnaaj Rally 2002 Why it still holds upUpgrades between seasons still give a handheld racer a sense of growth.
Konami Krazy Racers 2001 Why it still holds upLicense tests that unlock tracks and an item shop still give single player racing a goal.
Gradius Galaxies 2001 Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Boulder Dash EX 2002 Why it still holds upA digging puzzle with falling rocks is still easy to start and hard to stop.

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