Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Genesis games that still hold up
First released on the Genesis
Games
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
In a bundle
Contra: Hard Corps 1994
Why it still holds upCharacters who each carry a different set of weapons, and branches that change the next stage, give every run a reason to start over today.
Sonic the Hedgehog 3 1994
Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Phantasy Star IV: The End of the Millennium 1993
Why it still holds upCombination techniques give each fight a way to combine party members, and the comic panel scenes tell the story clearly, so it is easy to follow now.
Sonic the Hedgehog 1991
Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
Shining Force II 1993
Why it still holds upA lost battle only sends you back to town and one hidden item changes some promotions, so it stays forgiving and worth exploring today.
On sale
Flashback: The Quest for Identity 1992
Why it still holds upEven now, a hero with human limits and a shield for health makes every drop and jump a measured risk.
Landstalker 1992
Why it still holds upDungeons that use the isometric view as part of the puzzle, and hidden life upgrades that send you back through old areas, still reward careful looking today.
Jurassic Park 1993
Why it still holds upPlaying as the raptor still gives the island a second point of view.
RoboCop Versus the Terminator 1994
Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
On sale
Pirates! Gold 1993
Why it still holds upToday a life of piracy with three kinds of fights is still a good way to spend an evening.
Micro Machines 2: Turbo Tournament 1994
Why it still holds upRacing toy cars through a bathroom is still a good time with friends.
PowerMonger 1990
Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
Zombies Ate My Neighbors 1993
Why it still holds upEach level still has a job to finish, a hunt for neighbors across horror movie settings.
Shadowrun 1993
Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Rock n' Roll Racing 1993
Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Fantastic Dizzy 1993
Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
ToeJam & Earl 1991
Why it still holds upEach escape still has its own route, since the levels are different every time.
Kid Chameleon 1992
Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
Gunstar Heroes 1993
Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Disney's Aladdin 1993
Why it still holds upDrawn motion that still looks fluid is a good reason to give it a try now.
Disney's The Jungle Book 1994
Why it still holds upA film-based adventure with its own mix of jumps and projectiles remains a lively choice today.
FIFA International Soccer 1993
Why it still holds upUp to four friends can share a match, which still suits a game night.
Herzog Zwei 1989
Why it still holds upThe mech is both your weapon and your only way of commanding, so each battle mixes arcade flying with strategy, and that blend is still its character.
QuackShot Starring Donald Duck 1991
Why it still holds upBecause items found in one place open the way in another, working out where to go next still takes some thinking.
VectorMan 1995
Why it still holds upLevels with several paths and secret passages still reward looking around.
Rocket Knight Adventures 1993
Why it still holds upThe rocket pack, charged and bounced off walls, still offers plenty of ways through a stage.
Desert Strike: Return to the Gulf 1992
Why it still holds upA mix of action and planning, with ammunition to ration, still keeps each mission a puzzle as well as a fight.
Shinobi III: Return of the Ninja Master 1993
Why it still holds upLevels that keep changing how you move still give it variety.
Phantasy Star II 1989
Why it still holds upWith eight characters who each have their own jobs and equipment, every party you put together still has a different balance.
Streets of Rage 3 1994
Why it still holds upTeaming up to clear the streets is still a good reason to pass a controller around.
In a bundle
Teenage Mutant Ninja Turtles: The HyperStone Heist 1992
Why it still holds upFive long levels and a run of bosses still make a full afternoon for two.
Golden Axe II 1991
Why it still holds upThree fighters with their own magic still make each run a choice.
The Revenge of Shinobi 1989
Why it still holds upA ninja who can throw eight shuriken in the air is still a good reason to play.
In a bundle
Castlevania: Bloodlines 1994
Why it still holds upTwo heroes with different ways of moving still give each stage two ways to be played.
Earthworm Jim 2 1995
Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Earthworm Jim 1994
Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Ristar 1995
Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
Streets of Rage 1991
Why it still holds upTwo players can play together, and that is still the way to play it.