Genesis games that still hold up

First released on the Genesis

40 games

Games

Sonic the Hedgehog 2 1992 Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Streets of Rage 2 1992 Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Sonic the Hedgehog 3 1994 Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Sonic the Hedgehog 1991 Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
Shining Force II 1993 Why it still holds upA lost battle only sends you back to town and one hidden item changes some promotions, so it stays forgiving and worth exploring today.
Landstalker 1992 Why it still holds upDungeons that use the isometric view as part of the puzzle, and hidden life upgrades that send you back through old areas, still reward careful looking today.
Jurassic Park 1993 Why it still holds upPlaying as the raptor still gives the island a second point of view.
RoboCop Versus the Terminator 1994 Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
PowerMonger 1990 Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
Shadowrun 1993 Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Rock n' Roll Racing 1993 Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Fantastic Dizzy 1993 Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
ToeJam & Earl 1991 Why it still holds upEach escape still has its own route, since the levels are different every time.
Kid Chameleon 1992 Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
Gunstar Heroes 1993 Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Disney's Aladdin 1993 Why it still holds upDrawn motion that still looks fluid is a good reason to give it a try now.
Herzog Zwei 1989 Why it still holds upThe mech is both your weapon and your only way of commanding, so each battle mixes arcade flying with strategy, and that blend is still its character.
VectorMan 1995 Why it still holds upLevels with several paths and secret passages still reward looking around.
Phantasy Star II 1989 Why it still holds upWith eight characters who each have their own jobs and equipment, every party you put together still has a different balance.
Streets of Rage 3 1994 Why it still holds upTeaming up to clear the streets is still a good reason to pass a controller around.
Golden Axe II 1991 Why it still holds upThree fighters with their own magic still make each run a choice.
Earthworm Jim 2 1995 Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Earthworm Jim 1994 Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Ristar 1995 Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
Streets of Rage 1991 Why it still holds upTwo players can play together, and that is still the way to play it.

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