Genesis platformers that still hold up

First released on the Genesis

20 games

Games

Sonic the Hedgehog 2 1992 Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Sonic the Hedgehog 3 1994 Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Sonic the Hedgehog 1991 Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
RoboCop Versus the Terminator 1994 Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Fantastic Dizzy 1993 Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Kid Chameleon 1992 Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
Gunstar Heroes 1993 Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Disney's Aladdin 1993 Why it still holds upDrawn motion that still looks fluid is a good reason to give it a try now.
VectorMan 1995 Why it still holds upLevels with several paths and secret passages still reward looking around.
Earthworm Jim 2 1995 Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Earthworm Jim 1994 Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Ristar 1995 Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.

Browse every genre and decade