Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Genesis platformers that still hold up
First released on the Genesis
Games
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
In a bundle
Contra: Hard Corps 1994
Why it still holds upCharacters who each carry a different set of weapons, and branches that change the next stage, give every run a reason to start over today.
Sonic the Hedgehog 3 1994
Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Sonic the Hedgehog 1991
Why it still holds upEvery run is a mix of momentum and caution, with rings that protect you from one hit and slopes that carry your speed, and it plays that way still.
On sale
Flashback: The Quest for Identity 1992
Why it still holds upEven now, a hero with human limits and a shield for health makes every drop and jump a measured risk.
RoboCop Versus the Terminator 1994
Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Fantastic Dizzy 1993
Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Kid Chameleon 1992
Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.
Gunstar Heroes 1993
Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Disney's Aladdin 1993
Why it still holds upDrawn motion that still looks fluid is a good reason to give it a try now.
Disney's The Jungle Book 1994
Why it still holds upA film-based adventure with its own mix of jumps and projectiles remains a lively choice today.
QuackShot Starring Donald Duck 1991
Why it still holds upBecause items found in one place open the way in another, working out where to go next still takes some thinking.
VectorMan 1995
Why it still holds upLevels with several paths and secret passages still reward looking around.
Rocket Knight Adventures 1993
Why it still holds upThe rocket pack, charged and bounced off walls, still offers plenty of ways through a stage.
Shinobi III: Return of the Ninja Master 1993
Why it still holds upLevels that keep changing how you move still give it variety.
The Revenge of Shinobi 1989
Why it still holds upA ninja who can throw eight shuriken in the air is still a good reason to play.
In a bundle
Castlevania: Bloodlines 1994
Why it still holds upTwo heroes with different ways of moving still give each stage two ways to be played.
Earthworm Jim 2 1995
Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Earthworm Jim 1994
Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Ristar 1995
Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.