Mar 20
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
2006 games that still hold up
Games
Mar 20
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Nov 19
The Legend of Zelda: Twilight Princess 2006
Why it still holds upNine dungeons with distinct themes and tools, joined by a large overworld, and two ways of moving and fighting in one adventure, are why it is worth playing now.
Apr 20
Mother 3 2006
Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Apr 20
Ōkami 2006
Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
Jul 13
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Nov 10
Medieval II: Total War 2006
Why it still holds upA turn based campaign over a whole medieval map, with battles you fight yourself in real time, keeps it worth playing today.
Sep
Company of Heroes 2006
Why it still holds upCover that changes how safe a squad is, and morale that breaks under heavy weapons, still make each soldier worth protecting today.
Mar 16
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
May 26
Hitman: Blood Money 2006
Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Jul 6
Mega Man ZX 2006
Why it still holds upForms with abilities of their own, in a world to explore between missions, still give the platforming variety today.
Dec 8
IL-2 Sturmovik: 1946 2006
Why it still holds upEverything in one package means you can still start flying without collecting the expansions one by one.
Sep 28
Pokémon Pearl Version 2006
Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.
Mar
The Lord of the Rings: The Battle for Middle-earth II 2006
Why it still holds upA base you can build anywhere on the map still gives every game its own layout.
Nov 7
Gears of War 2006
Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Jul 6
Xenosaga Episode III: Also sprach Zarathustra 2006
Why it still holds upCombat that rewards planning a few turns ahead still keeps each battle tense today.
Jun 30
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
Oct 31
Neverwinter Nights 2 2006
Why it still holds upEvery roll is still something a Dungeons and Dragons player can read, with rules taken straight from the tabletop.
Mar 9
The Legend of Heroes: Trails in the Sky SC 2006
Why it still holds upEach fight still has a moment of building toward a combined attack, with four members who can strike at once.
Oct 17
Bully 2006
Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Dec 2
WarioWare: Smooth Moves 2006
Why it still holds upEach tiny challenge is still a physical one, since you hold the controller in odd positions.
Nov 7
Guitar Hero II 2006
Why it still holds upA plastic guitar and a rock song still get a room playing along today.
Sep 14
God Hand 2006
Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
Apr 17
Dreamfall: The Longest Journey 2006
Why it still holds upSeveral characters across two worlds still give the story more than one point of view today.
May 15
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
Jun 23
LocoRoco 2006
Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
Feb 23
Disgaea 2: Cursed Memories 2006
Why it still holds upA hub full of extra systems still gives each chapter plenty to dig into today.
Dec 23
The Blackwell Legacy 2006
Why it still holds upA small, character driven mystery is still a good way to spend an evening.
Dec 21
Ys Origin 2006
Why it still holds upA run takes roughly six to eight hours, short enough to fit all three characters in now.
Aug 3
Rhythm Tengoku 2006
Why it still holds upShort stages that each ask for one clear rhythm are easy to start today.
Sep 7
The Settlers II: 10th Anniversary 2006
Why it still holds upRoads and their flags are still the whole economy, and placing one well is the game.
Nov 22
Jeanne d'Arc 2006
Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
Feb 24
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
May 9
Rise of Nations: Rise of Legends 2006
Why it still holds upThree races that play differently still make each campaign a new take.
Mar 20
Tetris DS 2006
Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Mar 14
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Oct
Dragon Ball Z: Budokai Tenkaichi 2 2006
Why it still holds upA fighter who powers up behind the camera is still a good reason to pick it up.
Nov 23
Jump Ultimate Stars 2006
Why it still holds upBuilding a deck of manga panels is still a puzzle in itself.
Feb 24
Black 2006
Why it still holds upA shooter built around destruction and explosions still has its place.
Sep
Pokémon Diamond Version 2006
Why it still holds upChoosing a first partner and growing a team is a long journey that is still open today.
Oct 26
Anno 1701 2006
Why it still holds upThe tiers still have the citizens tell you what they want next, and move up when they get it.
Dec 14
MotorStorm 2006
Why it still holds upBikes and big rigs on the same track still make every race a different fight today.
May
Heroes of Might and Magic V 2006
Why it still holds upGrowing a hero skill by skill is still a good way to build an army.
Nov 29
Garry's Mod 2006
Why it still holds upA world with no goals still invites you to build something today.
Nov 9
Viva Piñata 2006
Why it still holds upA garden full of candy colored animals still makes tending it a cheerful chore today.
Sep 11
LEGO Star Wars II: The Original Trilogy 2006
Why it still holds upWordless cutscenes and a second player who can drop in at any time still make it easy to pick up with someone else today.
Oct 17
Sam & Max: Save the World 2006
Why it still holds upCases that each tell a complete story still make it easy to play one episode at a time.
Nov 16
Castlevania: Portrait of Ruin 2006
Why it still holds upA single map still has several settings, thanks to portals that lead to deserts and towns from inside a castle.
Oct 24
Dark Messiah of Might and Magic 2006
Why it still holds upRooms built to be used against the enemy still make every fight worth thinking about today.