Jun 12
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
2008 games that still hold up
Games
Jun 12
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
Oct 13
Dead Space 2008
Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
Jul 10
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
Aug 6
Braid 2008
Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Apr 29
Grand Theft Auto IV 2008
Why it still holds upToday it is still a satirical Liberty City full of radio, TV and side activities, with a story of conflicting choices.
Oct 28
Fallout 3 2008
Why it still holds upIf you play it now, it is for an open world whose exploration is optional and whose quests respond to different approaches.
Nov 7
Gears of War 2 2008
Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
Sep 14
Rock Band 2 2008
Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Apr 24
Valkyria Chronicles 2008
Why it still holds upA map for commanding and a third person view for aiming still let you plan like a commander and then aim like a soldier today.
Aug 26
iRacing 2008
Why it still holds upRacing on scanned real circuits against drivers matched to your level is still what it offers today.
Jan 31
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Apr 25
King's Bounty: The Legend 2008
Why it still holds upReplacing squadrons with gold after a loss turns every fight into a decision about what it will cost, which still gives its tactics weight.
Jul 31
Rhythm Heaven 2008
Why it still holds upFifty short games, each built on one rhythm, still suit a short session today.
Nov 27
Professor Layton and the Unwound Future 2008
Why it still holds upWith no time limit and hints paid for with coins you find, each puzzle can still be taken at your own pace today.
Jun
Off 2008
Why it still holds upThe fights still play at a rhythm of their own, with cooldowns instead of turns and elements made of materials.
Jan 22
Burnout Paradise 2008
Why it still holds upPlayers today can still treat the whole city as an open invitation to drive anywhere in it.
Dec 4
428: Shibuya Scramble 2008
Why it still holds upEach choice is still a clue for another character's chapter, across stories that run in the same timeframe.
Dec
Spelunky Classic 2008
Why it still holds upCaves that change every run still have to be read as they come today.
Oct 21
Castlevania: Order of Ecclesia 2008
Why it still holds upYou still assemble your powers yourself, equipping and swapping glyphs.
Mar 27
Monster Hunter Freedom Unite 2008
Why it still holds upThere is still plenty to chase in the hunts, with more quests, more gear and a Felyne fighter at your side.
Sep 16
Peggle Nights 2008
Why it still holds upBecause one shot can clear a board, each launch is still a small gamble today.
Jun 3
Ninja Gaiden II 2008
Why it still holds upWounded enemies who turn desperate still make every kill matter today.
Oct 28
MotorStorm: Pacific Rift 2008
Why it still holds upEach route is still a choice, between terrain you can plow through and water that cools your engine.
Jul 17
Dragon Quest V: Hand of the Heavenly Bride 2008
Why it still holds upRecruiting monsters that ask to join still gives the long stretches of battles a goal.
Sep 22
Kirby Super Star Ultra 2008
Why it still holds upThere are still plenty of ways to play, with many different games on one cartridge.
Jul 30
Geometry Wars: Retro Evolved 2 2008
Why it still holds upA multiplier that grows with every geom makes each run a gamble.
Sep 22
Mega Man 9 2008
Why it still holds upChoosing the order of the stages still lets you plan around each boss's weakness.
Aug 7
Tales of Vesperia 2008
Why it still holds upA story told through a guild of travelers is an easy one to settle into now.
Sep 2
Viva Piñata: Trouble in Paradise 2008
Why it still holds upA bigger garden with more species gives returning gardeners more to collect.
Nov 21
LocoRoco 2 2008
Why it still holds upMoving by tilting the whole world, rather than steering a character, still gives it a feel of its own today.
Feb
Sins of a Solar Empire 2008
Why it still holds upA full evening of empire building across whole star systems is still on offer.
Nov 24
Age of Empires: Mythologies 2008
Why it still holds upChoosing a god before each game makes each army different.
Jan 21
Advance Wars: Days of Ruin 2008
Also known as Advance Wars: Dark Conflict
Why it still holds upA campaign that teaches its rules one at a time still makes a large set of units approachable today.
Apr
TrackMania United Forever 2008
Why it still holds upEvery official track has world, national and state scoreboards, and players pass through one another in races.
Nov 18
Left 4 Dead 2008
Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Apr 10
Mario Kart Wii 2008
Why it still holds upRaces that anyone in the room can join still make it a living room favorite.
Dec 11
Tatsunoko vs. Capcom: Ultimate All Stars 2008
Why it still holds upThree buttons still keep a deep crossover welcoming.
Oct 13
World of Goo 2008
Why it still holds upStructures that have to hold their own weight still make each level a puzzle worth solving today.
Feb 12
Penumbra: Black Plague 2008
Why it still holds upObjects you move yourself still give you your own way through each room today.
Oct 21
Fable II 2008
Why it still holds upA life spent building up Albion is still a story worth living through.
Nov 16
Animal Crossing: City Folk 2008
Why it still holds upA town that follows the real calendar still gives you a reason to check in each day.
Jul 18
Street Fighter IV 2008
Why it still holds upSix buttons, 2D play and two new systems on top still make it a good place to learn the series today.
Jan 31
Devil May Cry 4 2008
Why it still holds upCombat graded on style still makes chasing the top rank the point today.
Oct 27
LittleBigPlanet 2008
Why it still holds upBuilding a level of your own is still the heart of the game.
May
Race Driver: Grid 2008
Why it still holds upA mistake that can be rewound is a feature that is still worth using.
Sep
Pure 2008
Why it still holds upFresh tricks still make every jump a decision.
Oct 21
Midnight Club: Los Angeles 2008
Why it still holds upIt is still a racer that never makes you wait today: the city is one map, with no load times between races and garage visits.
Mar 18
Tom Clancy's Rainbow Six: Vegas 2 2008
Why it still holds upACES still pays you for how you fought, kill by kill.