Where to buy
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- Digital
- In a collection
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Command & Conquer: The Ultimate Collection
- Physical
Affiliate links: GOG, Fanatical, Green Man Gaming, ININ Games and Amazon
Is it still worth playing?
Westwood Pacific and Westwood Studios' 2000 real time strategy game for Windows, picking up after the Allied campaign of the first Red Alert. Its two factions, the Soviets and the Allies, have their own units, tech trees and structures, with a campaign of twelve missions per side. In skirmish and multiplayer they split into seven nations, each with a unique bonus, and superweapons such as the Chronosphere, which teleports units, and the Iron Curtain, which briefly makes tanks invulnerable. Base building is streamlined. Dedicated build queues mean less micromanagement, troops garrisoned in buildings are stronger, and units gain veterancy ranks. Between missions, about an hour of full motion video tells the story, over a soundtrack by Frank Klepacki. Two sharply different sides and a base building loop that stays out of the way still make it worth playing today.