Jun
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
2000 games that still hold up
Games
Jun
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Jul 7
Final Fantasy IX 2000
Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Sep 21
Baldur's Gate II: Shadows of Amn 2000
Why it still holds upSince the world changes to reflect those choices, a new playthrough still has things to find today.
Apr 27
The Legend of Zelda: Majora's Mask 2000
Why it still holds upThe three day cycle keeps it worth playing today: you plan your days around what people need, and the world changes with the clock, with the music growing more menacing toward the end.
Jun 23
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
Oct 25
Command & Conquer: Red Alert 2 2000
Why it still holds upTwo sharply different sides and a base building loop that stays out of the way still make it worth playing today.
Aug 11
Paper Mario 2000
Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
Sep 19
Tony Hawk's Pro Skater 2 2000
Why it still holds upA focused score chase of two minute runs and chained tricks, with parks of your own to build, is still the reason to play it today.
May 22
Perfect Dark 2000
Why it still holds upMissions built on objectives, and a large multiplayer toolkit, still give it more depth than a straight shooter today.
Nov 20
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Nov 9
Counter-Strike 2000
Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Mar
Thief II: The Metal Age 2000
Why it still holds upLarge levels with several routes, and tools that change light and sound, still leave you to plan your own way past the guards today.
Feb
Marvel vs. Capcom 2: New Age of Heroes 2000
Why it still holds upTeams of three with a call in assist and a snapback that forces a switch still turn each match into a puzzle of who is on screen today.
Feb
Elasto Mania 2000
Why it still holds upA bike that springs over the terrain still makes every level a puzzle of route and balance today.
Nov 10
The Operative: No One Lives Forever 2000
Why it still holds upMissions open to sneaking or to fighting, with humour throughout, still suit more than one way of playing today.
Oct 16
Zeus: Master of Olympus 2000
Why it still holds upA city where the disasters are monsters, and heroes are hired against them, still gives city building a story of its own today.
Oct 5
Skies of Arcadia 2000
Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Sep 13
Dino Crisis 2 2000
Why it still holds upToday, points that reward fighting without being hit turn every dinosaur into a score to chase.
Apr 27
Breath of Fire IV 2000
Why it still holds upEvery party member is still useful outside combat, with field skills that clear a path.
Jan 27
Tzar: The Burden of the Crown 2000
Why it still holds upA kingdom built from crops and cows is still a place to start commanding today.
Jul
Colin McRae Rally 2.0 2000
Why it still holds upRacing real rally cars through special stages still makes each stage a fight against the clock.
Jun
Shogun: Total War 2000
Why it still holds upEach campaign is still a different path, since clans start almost equal but lean different ways.
Feb 10
Vagrant Story 2000
Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Mar 29
Need for Speed: Porsche Unleashed 2000
Why it still holds upEvery car still has a place in a timeline, from racing a single marque through the decades.
Mar 23
Metal Slug 3 2000
Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Oct 10
Spyro: Year of the Dragon 2000
Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Apr 20
Mega Man Legends 2 2000
Why it still holds upRuins themed to each island, and a lock on that keeps you moving while aiming, still keep the exploring varied today.
Nov
Sacrifice 2000
Why it still holds upA strategy game where you are the wizard on the field still puts you in the middle of every fight today.
Nov 3
Metropolis Street Racer 2000
Why it still holds upKudos come from Skill and from Style, so how you take a corner counts as much as how fast, which still gives each lap a point beyond the clock.
Aug
Tenchu 2: Birth of the Stealth Assassins 2000
Why it still holds upCreeping up on guards is still the point of it today.
Aug 24
ISS Pro Evolution 2 2000
Why it still holds upA long league of 25 teams over two divisions still makes for a season worth playing today.
Mar 14
Syphon Filter 2 2000
Why it still holds upA 2022 rerelease for PlayStation Plus Premium added trophies, which makes it easy to try today.
Dec 14
Dark Cloud 2000
Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Dec 7
Giants: Citizen Kabuto 2000
Why it still holds upThree races with three styles are a reason to try each in turn, and that holds today.
Oct 20
Europa Universalis 2000
Why it still holds upA map of 1,500 provinces over 300 years gives a long campaign.
Feb
Might and Magic VIII: Day of the Destroyer 2000
Why it still holds upThe dragon is still one of your five, the thing the others usually fight.
Sep 29
Harvest Moon 3 GBC 2000
Why it still holds upCrops and animals worked around the days the ferry runs still give the week a rhythm today.
May 31
Ground Control 2000
Why it still holds upTroop choice matters so much that each battle rewards planning, as it does for anyone who plays now.
Jun
Tomb Raider Starring Lara Croft 2000
Why it still holds upGrabbing ledges and leaping gaps in a side view still turns each tomb into a careful climb.
Jun 29
Icewind Dale 2000
Why it still holds upThere is still room to plan every battle, with a party of six you build yourself and fights you can pause.
Apr 27
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Jun 23
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Feb 17
Sega GT 2000
Why it still holds upBuying parts with prize money still gives each race a clear reason.
Jan 24
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Nov 14
Spirou: The Robot Invasion 2000
Why it still holds upA comic strip look with short levels still makes it a game to take in small sessions.
Dec 8
Dragon Warrior III 2000
Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
May
Hard Truck 2 2000
Why it still holds upThe monopoly still makes the road a market you are trying to corner.
Mar 30
Tachyon: The Fringe 2000
Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.