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Is it still worth playing?
A physicist named Philip follows a letter from his father, supposedly long dead, to the far north of Greenland, and ends up trapped inside an abandoned mine. This first episode of the Penumbra series is a first person horror adventure from 2007, and it has no firearms. When the mine's dogs and giant spiders find you, you swing a hammer, throw things, or run. The game favours hiding over fighting: keeping still in the dark turns the screen blue to show that you are hidden, and the flares and batteries for your light run out. Doors, drawers and switches are opened by grabbing them with the mouse and moving them as you would by hand, and boxes and barrels can be stacked to climb past obstacles. Notes left by the mine's workers give clues to the puzzles and tell the story. With no gun to rely on and puzzles worked with your own hands, the mine still asks you to think rather than shoot.