Pokémon FireRed Version 2004
Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Classic 2000s games that still hold up
Games
Pokémon FireRed Version 2004
Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Team Fortress 2 2007
Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008
Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
Thief II: The Metal Age 2000
Why it still holds upLarge levels with several routes, and tools that change light and sound, still leave you to plan your own way past the guards today.
Dragon Quest VIII: Journey of the Cursed King 2004
Why it still holds upA whole 3D world to cross, with more to do than fight, still gives the adventure plenty of ways to play today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Gran Turismo 4 2004
Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
SWAT 4 2005
Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Pikmin 2 2004
Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Rock Band 2 2008
Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Tom Clancy's Splinter Cell 2002
Why it still holds upLight and shadow are your refuge and the level layouts form routes through gaps in vision, so play is still built around reading the lighting rather than shooting today.
Valkyria Chronicles 2008
Why it still holds upA map for commanding and a third person view for aiming still let you plan like a commander and then aim like a soldier today.
Marvel vs. Capcom 2: New Age of Heroes 2000
Why it still holds upTeams of three with a call in assist and a snapback that forces a switch still turn each match into a puzzle of who is on screen today.
Rome: Total War 2004
Why it still holds upA campaign and real time battles that feed each other, with morale and formations deciding fights, still make every war a decision about what to risk today.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2002
Why it still holds upBecause guards react to sound, light and bodies, a careful, silent approach and an all out one both still work today.
Burnout 3: Takedown 2004
Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001
Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
Advance Wars 2001
Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Prince of Persia: The Sands of Time 2003
Why it still holds upA hard jump that can be retried at once, by rewinding, still keeps its acrobatics easy to enjoy today.
Super Mario Sunshine 2002
Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
Tom Clancy's Splinter Cell: Pandora Tomorrow 2004
Why it still holds upEach stealth section today has a few more ways to play, with Sam whistling to draw guards and carrying bodies through doors.
Gears of War 2006
Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Skies of Arcadia 2000
Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Vagrant Story 2000
Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Devil May Cry 2001
Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Conker's Bad Fur Day 2001
Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Eternal Darkness: Sanity's Requiem 2002
Why it still holds upIts sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.
Guitar Hero II 2006
Why it still holds upA plastic guitar and a rock song still get a room playing along today.
Forza Motorsport 2005
Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
SSX Tricky 2001
Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Forza Motorsport 3 2009
Why it still holds upOne hundred track variations make up 220 events over six racing seasons, and a rewind system still lets you take back a mistake.
The Sims 2000
Why it still holds upWithout a goal to reach, it is still open to whatever household you set up today.
LittleBigPlanet 2008
Why it still holds upBuilding a level of your own is still the heart of the game.
Jet Grind Radio 2000
Also known as Jet Set Radio
Why it still holds upA race against the timer with the police closing in still keeps each area tense.
Grand Theft Auto: Chinatown Wars 2009
Why it still holds upIt still has a look of its own, with a camera that looks down on an open city and outlined comic book shapes.
Mario Kart: Super Circuit 2001
Why it still holds upRandom items keep short races unpredictable, which still suits a quick race today.
Resident Evil Code: Veronica X 2000
Why it still holds upSparse ammunition and limited saves still make each room a risk to enter.