Classic 2000s games that still hold up

137 games · page 3 of 3

Games

Pokémon FireRed Version 2004 Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Final Fantasy XII 2006 Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Team Fortress 2 2007 Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008 Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002 Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Gran Turismo 4 2004 Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
SWAT 4 2005 Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Pikmin 2 2004 Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Rock Band 2 2008 Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Burnout 3: Takedown 2004 Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001 Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
Advance Wars 2001 Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Super Smash Bros. Brawl 2008 Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
Gears of War 2006 Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Skies of Arcadia 2000 Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Vagrant Story 2000 Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Devil May Cry 2001 Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Guitar Hero II 2006 Why it still holds upA plastic guitar and a rock song still get a room playing along today.
Forza Motorsport 2005 Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
SSX Tricky 2001 Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Forza Motorsport 3 2009 Why it still holds upOne hundred track variations make up 220 events over six racing seasons, and a rewind system still lets you take back a mistake.
The Sims 2000 Why it still holds upWithout a goal to reach, it is still open to whatever household you set up today.

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