Marvel's Spider-Man 2018
Why it still holds upCrossing the city by web is still fun before you do anything else in it, which is the reason to play it now.
Classic adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Marvel's Spider-Man 2018
Why it still holds upCrossing the city by web is still fun before you do anything else in it, which is the reason to play it now.
Dark Souls III 2016
Why it still holds upWeapons, stats and spells that combine into many ways to fight still give it a lot to try today.
Steins;Gate 2009
Why it still holds upThe writing and the cast keep it worth reading now: the story is detailed, and the voice acting carries the emotion even if you do not know Japanese.
Resident Evil 4 2005
Why it still holds upThe game escalates steadily, and muted colours keep its places oppressive, so the pacing still keeps its grip today.
Final Fantasy IX 2000
Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Kingdom Hearts II 2005
Why it still holds upFights that keep changing what they ask of you still carry it today.
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Assassin's Creed II 2009
Why it still holds upFree running and a choice of how to handle each situation, with several ways past the guards, are the draw today, in a Renaissance Italy with an orchestral score.
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Resident Evil 2 2019
Why it still holds upPlayed today it keeps the tension through scarcity: ammunition is short, zombies need their heads destroyed to stay down, and a first run takes about eight hours.
Return of the Obra Dinn 2018
Why it still holds upIts deduction holds up today because nobody tells you who anyone is, so you piece together who was where and when.
Portal 2007
Why it still holds upOne tool and its momentum rules still open many solutions today, and the humour and writing make you want to keep going.
EarthBound 1994
Also known as Mother 2
Why it still holds upIt still respects your time, with visible enemies and that slow HP drain, and its humour gets wackier as you go.
Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
Dark Souls 2011
Why it still holds upExploring still pays today, turning up items, shortcuts and hidden areas, and the slow, precise combat almost never ends in a cheap death.
The Legend of Zelda: The Wind Waker 2002
Why it still holds upDungeons and tools that follow each other without busywork still make it worth sailing today, in a look that keeps its charm.
Ori and the Blind Forest 2015
Why it still holds upOri moves nimbly, and the story is told through play rather than long cutscenes, so it is still a pleasure to control today.
Celeste 2018
Why it still holds upEach chapter revolves around a different environmental mechanic and the game keeps adding ideas, so it stays fresh today, with Assist Mode letting anyone set their own difficulty.
Monkey Island 2: LeChuck's Revenge 1991
Why it still holds upThe humour and the dialogue are the reason to play it now, with a lot of people to talk to and puzzles spread over a set of islands.
Metal Gear Solid 4: Guns of the Patriots 2008
Why it still holds upEach act can be crossed hidden, armed or without killing anyone, and that choice still gives a reason to go back to it today.
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
Super Mario World 2: Yoshi's Island 1995
Why it still holds upThe art and the countdown that replaces a health bar make it worth playing today, with pastel colours, large backdrops and expressive sprites.
The Legend of Zelda: A Link Between Worlds 2013
Why it still holds upDeciding where to go next, with no long tutorials or cutscenes in the way, still makes it worth playing today.
Stardew Valley 2016
Why it still holds upThe relaxed pacing is why it is worth playing now: it asks for motivation and not urgency, missing a townsperson's timer has no real consequence, and the town feels alive.
Day of the Tentacle 1993
Why it still holds upIts comic writing and voice acting are the reason to play it now, since in the CD version every line of dialogue is spoken.
BioShock Infinite 2013
Why it still holds upThe first hours let you wander Columbia at your own pace, and Elizabeth works as a partner in the fights, which keeps it enjoyable today.
Undertale 2015
Why it still holds upChoice is the reason to play it now: it remembers who you spared and who you killed, and it answers to both.
Dead Space 2 2011
Why it still holds upIts atmosphere is why it still works: the lighting and the sound design keep you on edge from start to finish.
The Walking Dead 2012
Why it still holds upA story built around one relationship is why it still plays well: the voice acting carries it, and the choices come under time pressure.
Black Mesa 2020
Why it still holds upPlayed now, it keeps Half-Life's mix of shooting and puzzles on a newer engine, with physics that the original never had.
Batman: Arkham Asylum 2009
Why it still holds upFighting, gadgets and character joined into one game about being Batman still make it play well today.
Final Fantasy VII Remake 2020
Why it still holds upReal time fights that pause to choose, and a party where each member fights differently, still make the battles the reason to play it today.
Star Wars: Knights of the Old Republic II - The Sith Lords 2004
Why it still holds upBecause influence follows what you say and do, your choices change who stays at your side, which still gives a second run something new today.
Inside 2016
Why it still holds upThe puzzles are why it still plays well: they are natural obstacles that make sense in the context of the game, and the wordless boy is expressive enough to carry it.
Ori and the Will of the Wisps 2020
Why it still holds upThe way the map opens up is still the reason to play: each ability Ori finds sends you back through Niwen by a route that was shut.
The Legend of Zelda: Majora's Mask 2000
Why it still holds upThe three day cycle keeps it worth playing today: you plan your days around what people need, and the world changes with the clock, with the music growing more menacing toward the end.
Divinity: Original Sin II 2017
Why it still holds upFreedom in and out of combat, where a fight is a puzzle of armor, elements and position and a quest has more than one answer, still makes it worth playing today.
Minecraft: Java Edition 2011
Why it still holds upBecause nothing is required of you, a new world is whatever you decide to make of it, and that is what keeps it worth starting now.
Death Stranding 2019
Why it still holds upA route planned, built and shared with strangers still makes the long walks worth doing today.
Mass Effect 3 2012
Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
Pokémon Silver Version 1999
Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
God of War III 2010
Why it still holds upToday it still offers combat built on chained combos and weapon switching, on a very large scale.
Journey 2012
Why it still holds upWith three controls and a world that keeps introducing something new instead of repeating, it is still worth the few hours it takes.
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Dishonored 2012
Why it still holds upLevels with several ways in, and a world that reacts to how you played them, are the reason to play it today.