Classic shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

97 games · page 2 of 3

Games

Doom II: Hell on Earth 1994 Why it still holds upEach map is a place to explore, with its own layout, secrets and mix of enemies, and the three settings give each stretch its own look.
Bayonetta 2 2014 Why it still holds upFast combat built on dodging and combos, with varied set pieces and challenge portals, is the reason to play it now.
Perfect Dark 2000 Why it still holds upMissions built on objectives, and a large multiplayer toolkit, still give it more depth than a straight shooter today.
Far Cry 3 2012 Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Ratchet & Clank: Rift Apart 2021 Why it still holds upThe arsenal and the rifts, which move you between worlds in seconds in the middle of a fight or a set piece, make it a shooter worth picking up today.
Metroid: Zero Mission 2004 Why it still holds upIts map still reads clearly: areas linked by doors and elevators and opened by power ups, with statues pointing the way.
Halo: Reach 2010 Why it still holds upA campaign of large battles, with modes to build and survive in after it, still gives you ways to keep playing today.
Cyberpunk 2077 2020 Why it still holds upA dense city of side jobs, taken on in whichever way you built your character, is still the draw in its updated form.
Halo 2 2004 Why it still holds upTight controls and weapons that each cost something still carry the campaign today.
Star Fox 64 1997 Why it still holds upRoutes that branch and medals to earn still give a short campaign reasons to replay today.
Halo: Combat Evolved 2001 Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Titanfall 2 2016 Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
CrossCode 2018 Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
Metroid Fusion 2002 Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Metroid Prime 2: Echoes 2004 Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Counter-Strike 2000 Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Team Fortress 2 2007 Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008 Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
Unreal Tournament 1999 Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
SWAT 4 2005 Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Duck Game 2014 Why it still holds upOne hit kills and simple controls still let a round be learned in seconds today, so it is quick to start.
Gears of War 2006 Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Medal of Honor 1999 Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.

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