1990s action games that still hold up

Brawling, fighting, and never quite standing still

82 games · page 2 of 2

Games

Gate of Thunder 1992 Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Final Fight 3 1995 Why it still holds upFour fighters with their own moves, a super gauge and branching paths still give each run something to learn today.
Ninja Gaiden 1992 Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
VectorMan 1995 Why it still holds upLevels with several paths and secret passages still reward looking around.
Sunset Riders 1991 Why it still holds upA shootout with a poster for a target is still a fine game for a group.
Bushido Blade 1997 Why it still holds upOne strike that can end a fight still makes every exchange a risk.
Streets of Rage 3 1994 Why it still holds upTeaming up to clear the streets is still a good reason to pass a controller around.
Golden Axe II 1991 Why it still holds upThree fighters with their own magic still make each run a choice.
MediEvil 1998 Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.
Tekken 2 1995 Why it still holds upFour buttons for four limbs make a system that is easy to learn, which is still true today.
Streets of Rage 1991 Why it still holds upTwo players can play together, and that is still the way to play it.
Mortal Kombat II 1994 Why it still holds upA fight that ends with a finishing move still gives two players a reason to rematch today.
Crazy Taxi 1999 Why it still holds upA simple score chase that takes seconds to learn still suits a quick session.

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