Shin Megami Tensei: Strange Journey 2009
Why it still holds upNegotiating with demons and fusing them into new ones make every battle also a way to build your party, which still keeps its draw.
2000s adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Shin Megami Tensei: Strange Journey 2009
Why it still holds upNegotiating with demons and fusing them into new ones make every battle also a way to build your party, which still keeps its draw.
Super Mario Sunshine 2002
Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
NBA Street Vol. 2 2003
Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
Professor Layton and the Unwound Future 2008
Why it still holds upWith no time limit and hints paid for with coins you find, each puzzle can still be taken at your own pace today.
Star Ocean: Till the End of Time 2003
Why it still holds upA second game inside the fights keeps your attention today, because an item creation system lets you craft, patent and recruit inventors.
Myst III: Exile 2001
Why it still holds upAges that are easy to wander, with puzzles found by watching them closely, still make it worth exploring today.
Off 2008
Why it still holds upThe fights still play at a rhythm of their own, with cooldowns instead of turns and elements made of materials.
Hotel Dusk: Room 215 2007
Why it still holds upConversations that can go wrong still make a quiet mystery tense today.
New Super Mario Bros. Wii 2009
Why it still holds upIt is friendly to play with a group now: a Super Guide helps with hard levels and bubbles bring back fallen players.
Freelancer 2003
Why it still holds upFlying with the mouse, and a trade you can start whenever you like, still make it easy to jump in and fly.
Sly 2: Band of Thieves 2004
Why it still holds upEvery job still has more than one way in, because three thieves with different skills let you pick the one that suits each heist.
Pokémon Pearl Version 2006
Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.
Xenosaga Episode III: Also sprach Zarathustra 2006
Why it still holds upCombat that rewards planning a few turns ahead still keeps each battle tense today.
Severance: Blade of Darkness 2001
Why it still holds upEven now, four fighters with different weapons give each playthrough its own style.
Fatal Frame II: Crimson Butterfly 2003
Also known as Project Zero II: Crimson Butterfly
Why it still holds upWaiting for a ghost to come close before you shoot still makes every fight a test of nerve.
Pathologic 2005
Why it still holds upA game that moves on whether or not a player keeps up is still worth meeting today.
Skies of Arcadia 2000
Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Kirby & the Amazing Mirror 2004
Why it still holds upA cellphone that calls other Kirbys to help, and a hub that leads to nine areas, make it easy to enjoy with friends today.
Dino Crisis 2 2000
Why it still holds upToday, points that reward fighting without being hit turn every dinosaur into a score to chase.
Metal Gear Solid: The Twin Snakes 2004
Why it still holds upEvery sneak is still a matter of staying unseen, with soldiers who talk to each other and notice you by sight and sound.
Dragon Quest IX: Sentinels of the Starry Skies 2009
Why it still holds upA hero of your own and side quests running in parallel still let you set your own pace today.
Neverwinter Nights 2 2006
Why it still holds upEvery roll is still something a Dungeons and Dragons player can read, with rules taken straight from the tabletop.
Beautiful Katamari 2007
Why it still holds upRolling up the world piece by piece is a goal that still works.
Professor Layton and the Curious Village 2007
Why it still holds upWith puzzles given by the villagers and hidden in objects, every conversation is still a possible challenge today.
Shadow Complex 2009
Why it still holds upEach return to an old room still has a new purpose, in a world that opens as new tools arrive.
Robin Hood: The Legend of Sherwood 2002
Why it still holds upToday, controlling several characters at once with limited resources makes each mission a matter of planning.
Bully 2006
Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Breath of Fire IV 2000
Why it still holds upEvery party member is still useful outside combat, with field skills that clear a path.
428: Shibuya Scramble 2008
Why it still holds upEach choice is still a clue for another character's chapter, across stories that run in the same timeframe.
Pokémon Ruby Version 2002
Why it still holds upEven now, choosing among a move, an item and a switch gives every turn a small decision.
Syberia 2002
Why it still holds upChoosing which place or person to try first still gives each chapter an order of your own.
Oddworld: Stranger's Wrath 2005
Why it still holds upWhat you fire is still a choice in every fight, since the ammunition is made of living creatures.
Muramasa: The Demon Blade 2009
Why it still holds upThe journey still has a look of its own, drawn by hand and inspired by Japanese art.
Kirby: Nightmare in Dream Land 2002
Why it still holds upCopy abilities that turn each enemy into a possible power still keep every stage open to a different way of playing.
Ratchet & Clank 2002
Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
Castlevania: Order of Ecclesia 2008
Why it still holds upYou still assemble your powers yourself, equipping and swapping glyphs.
Onimusha 3: Demon Siege 2004
Why it still holds upStriking just before the enemy does still turns every fight into a matter of timing.
Vagrant Story 2000
Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Legacy of Kain: Soul Reaver 2 2001
Why it still holds upEvery room is still a puzzle of which plane to be in, with two worlds layered on one map.
Shenmue II 2001
Why it still holds upA world where people keep schedules and the weather changes still makes waiting and looking part of the game.
Devil May Cry 2001
Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Ninja Gaiden II 2008
Why it still holds upWounded enemies who turn desperate still make every kill matter today.
Golden Sun 2001
Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Crisis Core: Final Fantasy VII 2007
Why it still holds upFusing materia and equipping what you fuse still makes building Zack a puzzle of its own.
Conker's Bad Fur Day 2001
Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Katamari Forever 2009
Why it still holds upRolling up ever larger objects to make stars is still the whole idea, and it is quick to grasp now.
Thief: Deadly Shadows 2004
Why it still holds upIn a city where each guard is a problem you solve your own way, you still choose how to get in.
The Legend of Zelda: Oracle of Seasons 2001
Why it still holds upOne map still becomes four different places, as you change the seasons to change the land.