Homeworld 2 2003
Why it still holds upA fleet built around one ship you cannot afford to lose still puts every battle at risk today.
2000s adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Homeworld 2 2003
Why it still holds upA fleet built around one ship you cannot afford to lose still puts every battle at risk today.
Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upMinigames between planets still keep the journey changing pace today.
Eternal Darkness: Sanity's Requiem 2002
Why it still holds upIts sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.
The Blackwell Convergence 2009
Why it still holds upThe puzzles are on the easy side, which suits a case that moves at the pace of its talk.
Sid Meier's Pirates! 2004
Why it still holds upDuels, sea battles, dances and treasure hunts add up to a career you shape yourself, which still makes it easy to pick up for an evening.
Crysis 2007
Why it still holds upA shooter that hands the player this many tools is still a fine place to experiment.
Final Fantasy IV 2007
Why it still holds upIts story and party of distinct fighters still have a place for anyone looking for a role-playing game now.
Dragon Quest V: Hand of the Heavenly Bride 2008
Why it still holds upRecruiting monsters that ask to join still gives the long stretches of battles a goal.
Kirby Super Star Ultra 2008
Why it still holds upThere are still plenty of ways to play, with many different games on one cartridge.
Summon Night: Swordcraft Story 2 2004
Why it still holds upWeapons you forge, swap and keep repaired still make every trip out of town a question of what to carry.
Neverwinter Nights 2002
Why it still holds upPlayers who like building a character of their own and living with the choices still have a long road here.
Spyro: Year of the Dragon 2000
Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Dreamfall: The Longest Journey 2006
Why it still holds upSeveral characters across two worlds still give the story more than one point of view today.
Mega Man Legends 2 2000
Why it still holds upRuins themed to each island, and a lock on that keeps you moving while aiming, still keep the exploring varied today.
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
Tenchu: Wrath of Heaven 2003
Why it still holds upThree different ways to stalk the same story are still a reason to go back today.
Killer7 2005
Why it still holds upEvery room still has a shape you can read, in a game that holds you to its paths.
Super Mario 64 DS 2004
Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Mega Man Zero 2002
Why it still holds upEach stage still counts, since you roam a hub and failed missions stay failed.
Ninja Gaiden 2004
Why it still holds upFights that punish careless play still make blocking and evading something you learn today.
King's Bounty: Armored Princess 2009
Why it still holds upToday a strategy game of this kind, with islands to sail between, still has a place in a collection.
Mega Man Battle Network 2001
Why it still holds upIts fights hide inside a network, and that idea is still what gives the game an identity of its own.
Ape Escape 2 2002
Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
LocoRoco 2006
Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
Ratchet & Clank: Up Your Arsenal 2004
Why it still holds upAnyone who wants a game that is mostly about its weapons will find that still true here.
Tenchu 2: Birth of the Stealth Assassins 2000
Why it still holds upCreeping up on guards is still the point of it today.
Pikmin 2001
Why it still holds upWith only 30 days and a hundred Pikmin, every day is still something to plan.
The Black Mirror 2003
Why it still holds upA dark mystery with a manor to search is still a good fit for a long evening.
Ever17: The Out of Infinity 2002
Why it still holds upA countdown beneath the sea makes every choice urgent.
LocoRoco 2 2008
Why it still holds upMoving by tilting the whole world, rather than steering a character, still gives it a feel of its own today.
Dark Cloud 2000
Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
I Wanna Be the Guy 2007
Why it still holds upLearning each trap makes the challenge fair.
Geneforge 2001
Why it still holds upA world with no single right side still leaves the choices to you today.
Fatal Frame III: The Tormented 2005
Also known as Project Zero III: The Tormented
Why it still holds upThe flat is still the safe place that the house is coming for.
Giants: Citizen Kabuto 2000
Why it still holds upThree races with three styles are a reason to try each in turn, and that holds today.
Onimusha 2: Samurai's Destiny 2002
Why it still holds upAttacking at the exact moment an enemy lunges still makes every duel a matter of timing.
Professor Layton and the Diabolical Box 2007
Also known as Professor Layton and Pandora's Box
Why it still holds upEvery stop still has its own brainteaser, across puzzles spread along a train journey.
Mega Man Xtreme 2 2001
Why it still holds upTwo heroes with their own stages and bosses still give a second run a reason to start again today.
Maximo vs. Army of Zin 2003
Why it still holds upThe shield meter is gone, so blocking is unlimited, and the original's pay to save system was removed.
The Blackwell Legacy 2006
Why it still holds upA small, character driven mystery is still a good way to spend an evening.
Pirates of the Caribbean 2003
Why it still holds upRunning your own ship and crew across those islands is still an appealing way to spend time at sea today.
Legacy of Kain: Defiance 2003
Why it still holds upTwo heroes who fight in different ways still give a reason to play it through again today.
Ys Origin 2006
Why it still holds upA run takes roughly six to eight hours, short enough to fit all three characters in now.
Condemned: Criminal Origins 2005
Why it still holds upEach fight is still decided by what the place hands you.
The Book of Unwritten Tales 2009
Why it still holds upAnyone after a long adventure built on traditional puzzles will find a full one here today.
Dawn of Discovery 2009
Also known as Anno 1404
Why it still holds upTwo halves of a world that depend on each other's goods still make every new street part of a longer chain.
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.
Tomb Raider Starring Lara Croft 2000
Why it still holds upGrabbing ledges and leaping gaps in a side view still turns each tomb into a careful climb.