2000s adventure games that still hold up

Somewhere to get to, and plenty in the way

325 games · page 4 of 7

Games

Sid Meier's Pirates! 2004 Why it still holds upDuels, sea battles, dances and treasure hunts add up to a career you shape yourself, which still makes it easy to pick up for an evening.
Final Fantasy IV 2007 Why it still holds upIts story and party of distinct fighters still have a place for anyone looking for a role-playing game now.
Spyro: Year of the Dragon 2000 Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Mega Man Legends 2 2000 Why it still holds upRuins themed to each island, and a lock on that keeps you moving while aiming, still keep the exploring varied today.
Killer7 2005 Why it still holds upEvery room still has a shape you can read, in a game that holds you to its paths.
Super Mario 64 DS 2004 Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Ninja Gaiden 2004 Why it still holds upFights that punish careless play still make blocking and evading something you learn today.
Mega Man Battle Network 2001 Why it still holds upIts fights hide inside a network, and that idea is still what gives the game an identity of its own.
Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
LocoRoco 2006 Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
Pikmin 2001 Why it still holds upWith only 30 days and a hundred Pikmin, every day is still something to plan.
The Black Mirror 2003 Why it still holds upA dark mystery with a manor to search is still a good fit for a long evening.
LocoRoco 2 2008 Why it still holds upMoving by tilting the whole world, rather than steering a character, still gives it a feel of its own today.
Dark Cloud 2000 Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Mega Man Xtreme 2 2001 Why it still holds upTwo heroes with their own stages and bosses still give a second run a reason to start again today.
Maximo vs. Army of Zin 2003 Why it still holds upThe shield meter is gone, so blocking is unlimited, and the original's pay to save system was removed.
Pirates of the Caribbean 2003 Why it still holds upRunning your own ship and crew across those islands is still an appealing way to spend time at sea today.

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