2000s adventure games that still hold up

Somewhere to get to, and plenty in the way

325 games · page 5 of 7

Games

Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Amplitude 2003 Why it still holds upCapturing tracks to free your hands still gives each song a rhythm of its own.
Dragon Warrior III 2000 Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Second Sight 2004 Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Metal Slug 6 2006 Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Luigi's Mansion 2001 Why it still holds upEvery ghost is still a small two step puzzle, stunned with the flashlight and then sucked up.
Yakuza 3 2009 Why it still holds upOver 600 substories beside a main story of about twelve hours still give it a lot to wander off into.
Jak II 2003 Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Metal Slug 4 2002 Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
No More Heroes 2007 Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Far Cry Instincts 2005 Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Daxter 2006 Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
MediEvil II 2000 Why it still holds upTwo weapons to toggle between still change how each fight is fought.
The Punisher 2005 Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.
Ty the Tasmanian Tiger 2002 Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
MDK2 2000 Why it still holds upThree heroes with their own strengths still give each level a different way to play.

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