Guild Wars 2005
2000s adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
Guild Wars 2005
Pokémon Mystery Dungeon: Explorers of Darkness 2007
Why it still holds upHaving a test pick your Pokémon is a hook that works for new players today.
Mega Man Battle Network 2 2001
Why it still holds upShaping your own set of chips is still what it rewards today.
Ys: The Oath in Felghana 2005
Why it still holds upThe bosses are still patterns to learn, in fights that are fast.
Metal Slug 5 2003
Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Divine Divinity 2002
Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Jak and Daxter: The Precursor Legacy 2001
Why it still holds upOne big connected world to explore is still on offer here today.
Dragon Warrior Monsters 2: Cobi's Journey 2001
Why it still holds upA second version with its own monsters gives a reason to swap with a friend.
Wizardry 8 2001
Why it still holds upBuilding a party of your own is the heart of the game, and the invitation to do so is still open.
Tony Hawk's Underground 2003
Why it still holds upA trick line you build yourself is still satisfying to land.
Amplitude 2003
Why it still holds upCapturing tracks to free your hands still gives each song a rhythm of its own.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Dragon Warrior III 2000
Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Tactics Ogre: The Knight of Lodis 2001
Why it still holds upThere is still plenty to plan with an army that grows from six units into dozens.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
Klonoa 2: Dream Champ Tournament 2002
Why it still holds upControls and level design that never feel unfair make it a straightforward platformer to pick up now.
Second Sight 2004
Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Pokémon Pinball: Ruby & Sapphire 2003
Why it still holds upForgiving saves and a long list of Pokémon to catch still make it an easy way into pinball.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Luigi's Mansion 2001
Why it still holds upEvery ghost is still a small two step puzzle, stunned with the flashlight and then sucked up.
Yakuza 3 2009
Why it still holds upOver 600 substories beside a main story of about twelve hours still give it a lot to wander off into.
Persona 2: Eternal Punishment 2000
Why it still holds upRumors that can turn events for or against you still let what you do in the city change what happens next today.
Jak II 2003
Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Castlevania: Lament of Innocence 2003
Why it still holds upCombos from two whip attacks and spells made by pairing subweapons with orbs still give the fights something to learn.
Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
No More Heroes 2007
Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Clive Barker's Undying 2001
Why it still holds upIt still has a darker tone, from a horror writer's story and spells beside the guns.
Far Cry Instincts 2005
Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Space Channel 5: Part 2 2002
Why it still holds upCopying moves in time to the music is still the whole game, with duels to break it up.
Shaman King: Master of Spirits 2004
Why it still holds upGuardian Ghosts to call on still make each area different to explore.
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Mario & Luigi: Partners in Time 2005
Why it still holds upFour heroes split into pairs, with timing in every battle, still make it worth picking up today.
Phantasy Star Online 2000
MediEvil II 2000
Why it still holds upTwo weapons to toggle between still change how each fight is fought.
Metal Gear: Ghost Babel 2000
Why it still holds upLeaning on walls and knocking to lure guards still makes each room a small stealth puzzle.
N.O.V.A.: Near Orbit Vanguard Alliance 2009
Why it still holds upA short campaign with a console feel still makes a quick shooter for a phone.
The Punisher 2005
Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.
Ty the Tasmanian Tiger 2002
Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Arx Fatalis 2002
Why it still holds upCasting by hand still makes every fight feel different from picking a spell off a list.
MDK2 2000
Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Rune 2000
Why it still holds upIt runs on the Unreal engine, and the melee is still the reason to pick it up today, where how you move decides how you strike.
Boktai: The Sun Is in Your Hand 2003
Why it still holds upA cartridge that reacts to real sunlight still gives each session a different feel.
Neighbours from Hell 2003
Why it still holds upA prank puzzle filmed for television is a clear premise, and it still is.
Sly Cooper and the Thievius Raccoonus 2002
Why it still holds upA thief with a cane is still a hero worth following today.