Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
2000s platformers that still hold up
Jumping, which is far harder to get right than it looks
Games
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Spirou: The Robot Invasion 2000
Why it still holds upA comic strip look with short levels still makes it a game to take in small sessions.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
Blaster Master: Enemy Below 2000
Why it still holds upUpgrades that open new entrances, and a key hidden in each area, still give the exploring a purpose today.
Klonoa 2: Dream Champ Tournament 2002
Why it still holds upControls and level design that never feel unfair make it a straightforward platformer to pick up now.
Wario Land 3 2000
Why it still holds upA world map that sends you back to every level with new abilities still makes each return worth it today.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Jak II 2003
Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Shaman King: Master of Spirits 2004
Why it still holds upGuardian Ghosts to call on still make each area different to explore.
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Ninja Five-O 2003
Why it still holds upA grappling hook and only a few hits of health still make each level a careful swing today.
Viewtiful Joe 2003
Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
Ty the Tasmanian Tiger 2002
Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Drill Dozer 2005
Why it still holds upA drill with two directions and gears to find in each level still makes every wall a question.
Metal Slug Advance 2004
Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
Sly Cooper and the Thievius Raccoonus 2002
Why it still holds upA thief with a cane is still a hero worth following today.
Rayman 3: Hoodlum Havoc 2003
Why it still holds upFive power ups to find and use are still a reason to explore each level today.
Disney's Lilo & Stitch 2002
Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Klonoa: Empire of Dreams 2001
Why it still holds upEnemies you can lift and jump off keep every screen a small puzzle today.
Mario vs. Donkey Kong 2004
Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
LittleBigPlanet 2008
Why it still holds upBuilding a level of your own is still the heart of the game.
Ratchet & Clank Future: Tools of Destruction 2007
Why it still holds upA pair of heroes who share a wrench and an arsenal still make a lively duo today.
Shantae 2002
Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.
LittleBigPlanet 2009
Why it still holds upA new campaign to play on a handheld still keeps the series' creative side.
Wario Land 4 2001
Why it still holds upEven now, four distinct themes let you pick your own path.
Super Monkey Ball 2 2002
Why it still holds upA rolling ball and a clock still make each stage easy to understand today.
Super Paper Mario 2007
Why it still holds upA hero who steps from flat to deep and back again is a trick that is still fun to watch.
Jet Grind Radio 2000
Also known as Jet Set Radio
Why it still holds upA race against the timer with the police closing in still keeps each area tense.
LEGO Star Wars II: The Original Trilogy 2006
Why it still holds upWordless cutscenes and a second player who can drop in at any time still make it easy to pick up with someone else today.
Sonic Rush 2005
Why it still holds upA boost button in place of built up speed still changes how a level is played.
Castlevania: Portrait of Ruin 2006
Why it still holds upA single map still has several settings, thanks to portals that lead to deserts and towns from inside a castle.
Kirby: Canvas Curse 2005
Also known as Kirby: Power Paintbrush
Why it still holds upToday, drawing the ground under him as he rolls makes every level a small puzzle of lines.
Castlevania: Harmony of Dissonance 2002
Why it still holds upEven now, two castles that share one layout but change each other make each room worth a second look.
Sly 3: Honor Among Thieves 2005
Why it still holds upA heist that gives every member of the crew a different job still keeps it varied today.
Prince of Persia 2008
Why it still holds upWith every fall caught, a missed jump costs a few seconds rather than a reload, and the climbing still flows from one wall to the next today.
Jak 3 2004
Why it still holds upTwelve weapons and two Jak forms still give the fighting a lot of range.
Trine 2009
Why it still holds upThree heroes in one party are still a good reason to play with a friend.
Sonic Adventure 2 2001
Why it still holds upThree styles of play in one game are still worth trying today.
Mirror's Edge 2008
Why it still holds upA run across rooftops is still a chain worth building.
Tomb Raider: Legend 2006
Why it still holds upA grapple that swings and pulls still turns each gap into a puzzle.
Sonic Advance 2001
Why it still holds upFour sets of moves are still a reason to run each level again today.
Castlevania: Circle of the Moon 2001
Why it still holds upA hundred card combinations give you plenty to try as you explore the castle today.