Metal Gear Solid 1998
Why it still holds upSeeing and being seen are still the whole game today, and an art style that works with the hardware's limits keeps it looking and playing well.
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Games that still hold up, discounted today
Games
Metal Gear Solid 1998
Why it still holds upSeeing and being seen are still the whole game today, and an art style that works with the hardware's limits keeps it looking and playing well.
Fallout: New Vegas 2010
Why it still holds upA world where the side you take closes some doors and opens others still makes every decision count today.
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
BioShock Infinite 2013
Why it still holds upThe first hours let you wander Columbia at your own pace, and Elizabeth works as a partner in the fights, which keeps it enjoyable today.
Max Payne 2001
Why it still holds upBullet time is why it still plays well: it sets the pace of the fights, and the average gunfight lasts only about ten seconds.
Dead Space 2008
Why it still holds upBecause the interface is in the world and the game never pauses, the Ishimura never lets you step away, which keeps it tense today.
Doom 2016
Why it still holds upIts combat is why it is worth playing now: it never asks you to hide, since health and ammunition come from killing up close, so the game keeps you moving forward.
Doom 1993
Why it still holds upIts level design and its atmosphere are why it is worth playing now: each maze is a place you learn, and the claustrophobic rooms keep the pace fast.
Metal Gear Solid V: The Phantom Pain 2015
Why it still holds upWhat it still offers is a big sandbox where you choose how each infiltration goes, and where the base, the soldiers and the weapons you research feed into the next mission.
Dishonored 2 2016
Why it still holds upLevels with many routes let a stealth run, a lethal run and a power mixing run all work, which keeps it worth replaying today.
Deus Ex: Human Revolution 2011
Why it still holds upIt still rewards a visit for levels with several routes and fine environmental detail, and for its mix of stealth, combat and conversation.
Doom Eternal 2020
Why it still holds upThe fights are why it is worth playing now: every arena asks you to keep moving and pick the tool that refills what you are short of.
Resident Evil 7: Biohazard 2017
Why it still holds upPlay it now for the anxiety that builds in one confined location with limited vision.
Borderlands 2 2012
Why it still holds upA huge range of guns and builds, shared by friends in co op, still gives it reasons to replay today.
Beyond Good & Evil 2003
Why it still holds upPhotography, stealth, hovercraft racing, melee and exploration are mixed so that no single mechanic wears out, and that is the reason to play it now.
Grand Theft Auto IV 2008
Why it still holds upToday it is still a satirical Liberty City full of radio, TV and side activities, with a story of conflicting choices.
Fallout 3 2008
Why it still holds upIf you play it now, it is for an open world whose exploration is optional and whose quests respond to different approaches.
Mega Man X 1993
Why it still holds upPrecise controls and bosses with distinct movement patterns, where beating one changes how you fight the others, make it worth playing now.
Mount & Blade: Warband 2010
Why it still holds upWith no set objective, you can still decide whether to be a mercenary, a vassal or a ruler.
Resident Evil Village 2021
Why it still holds upPlayed now, the variety carries it: every section brings its own enemies, puzzles and boss.
System Shock 1994
Why it still holds upWeapons that suit different enemies, and cameras you can disable to lower SHODAN's security level, still leave the station open to your own plan today.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Control 2019
Why it still holds upEach of its shifting, brutalist rooms leads to a fight, and powers on cooldowns beside a weapon that changes form still keep those fights moving today.
Hotline Miami 2012
Why it still holds upWith one hit deaths, doors, sight lines and scarce ammo, each room becomes an almost puzzle like problem, and that still makes it fun to replay.
Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Metro Exodus 2019
Why it still holds upChoosing how to approach each objective, between open areas and linear stretches, still gives it room to play your way today.
Thief II: The Metal Age 2000
Why it still holds upLarge levels with several routes, and tools that change light and sound, still leave you to plan your own way past the guards today.
Hitman 3 2021
Why it still holds upIts maps are built to be replayed, and every routine and every disguise is another way to the same target, which is why it is worth going back to now.
Hitman: Blood Money 2006
Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Metro: Last Light 2013
Why it still holds upSupplies that keep running out still give every trip outside its tension today.
Risk of Rain 2 2020
Why it still holds upPlayed today, the random items keep you coming back: they stack without limit, while the clock keeps pushing you on.
Tom Clancy's Splinter Cell 2002
Why it still holds upLight and shadow are your refuge and the level layouts form routes through gaps in vision, so play is still built around reading the lighting rather than shooting today.
Mega Man ZX 2006
Why it still holds upForms with abilities of their own, in a world to explore between missions, still give the platforming variety today.
Medal of Honor: Allied Assault 2002
Why it still holds upThe campaign keeps changing what it asks of you from one mission to the next, with fighting that feels grounded, and that variety is why it is still worth playing.
Tomb Raider 2013
Why it still holds upBalancing stealth, action and puzzles, with fast travel that turns backtracking into a reward, still lets you set the mix today.
Operation Flashpoint: Cold War Crisis 2001
Why it still holds upOn foot and vehicle combat in one continuous game, with squad orders and a mission editor, still gives a mission many ways to play today.
Quake III Arena 1999
Why it still holds upWeapons with clear roles and feedback that makes them feel good still give every match a readable rhythm today.
Worms Armageddon 1999
Why it still holds upA large arsenal in which each weapon behaves differently still makes every match different today.
Mega Man X4 1997
Why it still holds upTwo heroes built so differently still make each stage a different problem today, and a second playthrough feels new.
Contra: Hard Corps 1994
Why it still holds upDifferent characters and different routes still give each new run its own shape today.
Mega Man X2 1994
Why it still holds upBosses that are weak to each other's weapons make the order you choose the main puzzle, so a second run is still worth a try.
Quake II 1997
Why it still holds upToday the campaign gives you a structure that is clear to follow, with mission objectives and a hub to move between large levels.
Wolfenstein: The New Order 2014
Why it still holds upChoosing between silent takedowns and open fights still makes each encounter your own call today.
Quake 1996
Why it still holds upFull 3D levels, enemies with distinct roles and rocket jumping still make exploring and fighting feel like one thing today.
Mafia II 2010
Why it still holds upToday you still get a period feel from a city dressed in cars and music of its years, with cars that handle differently on ice.
Mega Man ZX Advent 2007
Why it still holds upBringing the right form to each new boss, from forms taken off the last ones, still gives it variety today.
Metal Slug 1996
Why it still holds upAnimation that answers everything you do still gives each level its pace today.
Rise of the Tomb Raider 2015
Why it still holds upReasons to explore every corner remain today, from optional tombs with physics puzzles to hubs full of crafting materials.
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