Vanquish 2010
Why it still holds upThe knee slide still scores you for not using the cover.
Shooters on sale
Games that still hold up, discounted today
Games
Vanquish 2010
Why it still holds upThe knee slide still scores you for not using the cover.
Days Gone 2019
Why it still holds upWith hordes that outnumber you, every open stretch of road is still something to plan around.
XIII 2003
Why it still holds upWith comic insets and a cel shaded look, it still feels like a comic you control today.
Mega Man 6 1993
Why it still holds upA charged shot and a free choice of stage order still make it worth returning to.
Resident Evil Zero 2002
Why it still holds upTwo partners with different skills are still a reason to take another walk through the facility.
Dying Light 2015
Why it still holds upA day that turns into a dangerous night still changes how you move through the same streets.
Fallout 4 2015
Why it still holds upThe settlement still makes the junk the point, and the town you built is yours to defend.
Tom Clancy's Rainbow Six 1998
Why it still holds upEach attempt is still a test of the plan, since missions reward planning and punish haste.
Contra 1987
Why it still holds upWith so few lives, every stage is still something learned by repeating it today, so a run is tense from the first screen.
Shadow Warrior 1997
Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Dino Crisis 1999
Why it still holds upA facility where every locked door and every bullet counts still keeps a night of it tense today.
Mega Man 11 2018
Why it still holds upStages learned until they can be run cleanly, with time slowed when you need it, still make it a Mega Man worth learning today.
Mega Man 3 1990
Why it still holds upThe order of stages is yours to choose, which is still a reason to keep returning.
Mega Man X3 1995
Why it still holds upClinging to walls while charging a shot is still a way of fighting worth trying.
Battle City 1985
Why it still holds upDefending a base while clearing the board still asks for attention today.
Freedom Fighters 2003
Why it still holds upThe three orders still decide the fights by where you point twelve people today.
Furi 2016
Why it still holds upThe parry still carries ten fights and nothing between them, with a block that is also the cure.
Medal of Honor: Pacific Assault 2004
Why it still holds upA squad that follows orders gives a sense of command, and it still does.
Mega Man 5 1992
Why it still holds upEight stages with tricks of their own, such as switching gravity or riding a vehicle, are still there to be picked in any order.
Borderlands 2009
Why it still holds upA role-playing shooter with four hunters is still a reason to return to Pandora.
Doom 64 1997
Why it still holds upLevel design built to change and refill around you still makes it a tense game to play today, one where it pays to look around each dark corner.
Ruiner 2017
Why it still holds upA fast, stylish shooter with a tree you can rebuild still suits replays.
Bulletstorm 2011
Why it still holds upA shooter that rewards creative kills is a distinct idea, and it still is.
Return to Castle Wolfenstein 2001
Why it still holds upA mix of stealth and combat still leaves each mission a choice of how to approach it.
Call of Cthulhu: Dark Corners of the Earth 2005
Why it still holds upThe sanity system still makes the fear come from the detective's own mind as much as from the enemies.
Mega Man 4 1991
Why it still holds upEight stages to choose from in any order, each with an obstacle of its own, still leave the route to you.
Hotline Miami 2: Wrong Number 2015
Why it still holds upEvery death is still a better plan, since a restart takes only a moment.
Risk of Rain 2013
Why it still holds upA ticking clock still turns every stage into a decision about greed.
Tomb Raider III: Adventures of Lara Croft 1998
Why it still holds upA world tour with a free choice of order still gives it room to explore.
Missile Command 1980
Why it still holds upEvery shot is a choice about where to place a fireball with limited missiles, which gives each level a clear problem to solve even now.
Call of Juarez: Bound In Blood 2009
Why it still holds upTwo brothers who fight differently still give each shootout a choice today.
Tom Clancy's Ghost Recon 2001
Why it still holds upThe command map still plans the fight from above and has you watch it through one pair of eyes.
Turok 2: Seeds of Evil 1998
Why it still holds upThe hub still holds six levels big enough to lose an afternoon in, with a weapon borrowed from a horror film.
Painkiller 2004
Why it still holds upThe shut doors still start the fights when the exits close, and end them when the room is empty.
Super Contra 1988
Why it still holds upCommitting to one gun is still rewarded, since you upgrade a weapon by taking the same pickup again.
Saints Row: The Third 2011
Why it still holds upWeapons that are jokes still set the tone of every fight.
Helldivers 2015
Why it still holds upQuick, chaotic co-op still makes it work in short sessions today.
Call of Juarez: Gunslinger 2013
Why it still holds upEvery shootout still has a surprise of its own, with a narrator who rewrites the level around you.
Warhammer: Vermintide 2 2018
Why it still holds upA horde of rats in every corridor still makes teamwork the point of the game.
Brothers in Arms: Hell's Highway 2008
Why it still holds upThe breakable cover still means the wall you sent a team behind may not be there in a minute.
Asteroids 1979
Why it still holds upDrifting and shooting at once is still a plan worth learning.
Orcs Must Die! 2 2012
Why it still holds upA trap in the right place still does more than a sword today.
Far Cry 2004
Why it still holds upA jungle full of enemies that flank you is still a place to scout with care today.
Shadow Warrior 2013
Why it still holds upThe katana still answers a crowd with a blade swung the way you point.
Red Faction: Guerrilla 2009
Why it still holds upA world full of structures to level still makes each mission a choice.
Deus Ex: Mankind Divided 2016
Why it still holds upA mix of stealth and shooting still asks you to plan ahead today.
Tom Clancy's Rainbow Six: Vegas 2006
Why it still holds upTaking cover to recover is still the way to survive a firefight today.
Hitman: Contracts 2004
Why it still holds upA contract that can be done quietly, or any other way, is still a plan worth making today.
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