IL-2 Sturmovik: 1946 2006
Why it still holds upEverything in one package means you can still start flying without collecting the expansions one by one.
Shooters on sale
Games that still hold up, discounted today
Games
IL-2 Sturmovik: 1946 2006
Why it still holds upEverything in one package means you can still start flying without collecting the expansions one by one.
Wolfenstein II: The New Colossus 2017
Why it still holds upDual wielding any pair of weapons, and a hatchet for silent kills, give you your own way to clear a room today.
The Evil Within 2 2017
Why it still holds upEven now, a town you can explore freely, with scarce ammunition, makes every trip between buildings a decision about risk.
Alan Wake 2010
Why it still holds upBecause your flashlight is both your aim and your weapon, every dark stretch is a choice of where to point it, and the tension survives even now.
Tom Clancy's Splinter Cell: Pandora Tomorrow 2004
Why it still holds upEach stealth section today has a few more ways to play, with Sam whistling to draw guards and carrying bodies through doors.
Dusk 2018
Why it still holds upMoving fast, with no health coming back, still keeps each room tense today.
Pathologic 2005
Why it still holds upA game that moves on whether or not a player keeps up is still worth meeting today.
Dino Crisis 2 2000
Why it still holds upToday, points that reward fighting without being hit turn every dinosaur into a score to chase.
Velocity 2X 2014
Why it still holds upEach level still has two ways to move, with a ship that teleports and ground sections between flights.
BioShock 2 2010
Why it still holds upA weapon and a power held at once still make each encounter a mix of shooting and plasmids today.
F.E.A.R. 2005
Why it still holds upYou still choose a loadout rather than just a gun, since the heavier weapons trade weight for power.
Oddworld: Stranger's Wrath 2005
Why it still holds upWhat you fire is still a choice in every fight, since the ammunition is made of living creatures.
Amid Evil 2019
Why it still holds upEnemies that resist weapons differently still make what to fire at each one a choice today.
Metal Slug 2 1998
Why it still holds upA fight that never stops, in scenery you can blow apart, still makes each level a rush toward the boss.
Ace Combat 7: Skies Unknown 2019
Why it still holds upWeather still has a part in every mission, because clouds hide targets and ice your wings.
Thief: Deadly Shadows 2004
Why it still holds upIn a city where each guard is a problem you solve your own way, you still choose how to get in.
Metal Slug 3 2000
Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Wolfenstein 3D 1992
Why it still holds upHunting for secret rooms and beating a par time still give each level a reason to be played again.
Hitman 2: Silent Assassin 2002
Why it still holds upPlanning a clean job, in levels that leave the method to you, still pays off today.
Crysis 2007
Why it still holds upA shooter that hands the player this many tools is still a fine place to experiment.
Red Baron 1990
Why it still holds upFlying biplanes against an ace is still a good chase.
Prey 2017
Why it still holds upWith any object possibly an alien, and often more than one way in, every room is still worth a careful look today.
Mega Man 9 2008
Why it still holds upChoosing the order of the stages still lets you plan around each boss's weakness.
Worms 2 1997
Why it still holds upA match among friends is the kind of game that works as well now as before.
Wing Commander: Prophecy 1997
Why it still holds upBasic and advanced controls let you choose between airplane like handling and full control of each axis even now.
Mega Man Zero 2002
Why it still holds upEach stage still counts, since you roam a hub and failed missions stay failed.
Crimzon Clover: World Ignition 2011
Why it still holds upEven now, the lock on turns a screen packed with bullets and enemies into targets to choose, and the clutter becomes something to read and plan around.
Deathloop 2021
Why it still holds upEvery loop teaches you something, and that is still the pull today, until you can plan the one day that gets all eight.
Tomb Raider 1996
Why it still holds upA tomb that is a puzzle to move through, not a corridor to run down, still makes exploring the point.
Mega Man 10 2010
Why it still holds upThe same stages still have a second way to play, with two heroes who handle differently.
Blood 1997
Why it still holds upWeapons with two modes to try on every enemy still make each fight a small experiment today.
Mega Man Zero 2 2003
Why it still holds upYou can still set up Zero your own way, with buttons you assign and elves that unlock your health tanks.
Wing Commander 1990
Why it still holds upA story that bends with your missions and wingmen who can die still make every sortie matter.
Mushihimesama 2004
Why it still holds upA range of modes that runs from newcomers to experts still lets anyone find how much bullet hell they can take.
Contra III: The Alien Wars 1992
Why it still holds upIf you come to it now, expect two guns to choose between, and an easy setting with seven lives that makes the stages learnable.
Brigador 2016
Why it still holds upThe city is still a town you are paid to flatten.
Archimedean Dynasty 1996
Why it still holds upThe narrow water still makes it a dogfight in corridors of rock, under a sea that is all that is left.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Terra Nova: Strike Force Centauri 1996
Why it still holds upChoosing the suits and splitting the squad still let you plan each fight on open ground your own way, reason enough to play it now.
Tomb Raider II 1997
Why it still holds upA trip from the Great Wall to Venice is a tour that still draws a returning player.
PixelJunk Shooter 2009
Why it still holds upA shooter where liquids are the puzzle still gives each cavern its own problem.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Crusader: No Remorse 1995
Why it still holds upThe scenery is still as destructible as the men in it.
Velocity Ultra 2013
Why it still holds upTeleporting and bombs still turn each stage into a quick puzzle as much as a shooter.
Rocket Knight Adventures 1993
Why it still holds upThe rocket pack, charged and bounced off walls, still offers plenty of ways through a stage.
Operation C 1991
Why it still holds upAlternating side and top views over five stages still makes a compact run and gun.
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