Kingdom Hearts II 2005
Why it still holds upIf you play it now, expect fights with more to do than attack, since reaction commands and drive forms change what each one asks of you, in worlds full of Disney and Final Fantasy characters.
PlayStation 2 RPGs that still hold up
First released on the PlayStation 2
Games
Kingdom Hearts II 2005
Why it still holds upIf you play it now, expect fights with more to do than attack, since reaction commands and drive forms change what each one asks of you, in worlds full of Disney and Final Fantasy characters.
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Persona 4 2008
Why it still holds upThe calendar splits between daily life and dungeons, each feeding the other, and that is why it is worth playing now.
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Dragon Quest VIII: Journey of the Cursed King 2004
Why it still holds upBattles with a Psyche Up command, an Alchemy Pot and a monster arena still give a 30 hour adventure plenty of ways to play today.
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Star Ocean: Till the End of Time 2003
Why it still holds upA second game inside the fights keeps your attention today, because an item creation system lets you craft, patent and recruit inventors.
Xenosaga Episode III: Also sprach Zarathustra 2006
Why it still holds upA Break gauge that cuts both ways, and mech weapons that spend limited energy, keep each fight tense today.
Shin Megami Tensei: Digital Devil Saga 2004
Why it still holds upBuilding a party is still a puzzle of its own, with abilities that can be shared and combined.
Dark Cloud 2 2002
Also known as Dark Chronicle
Why it still holds upWith weapons doing the growing, every fight still feeds the gear you carry.
Shin Megami Tensei: Digital Devil Saga 2 2005
Why it still holds upDemon forms and Mantra Grids are still a good reason to play through it.
Disgaea: Hour of Darkness 2003
Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Shin Megami Tensei: Nocturne 2003
Why it still holds upToday, a silent hero in a post apocalyptic Tokyo lets the world do the talking.
Tales of the Abyss 2005
Why it still holds upIt still gives battles more to do than trading blows, with the freedom to run anywhere and the ground to turn into an upgrade.
Baldur's Gate: Dark Alliance 2001
Why it still holds upFighting through dungeons with a friendly build choice makes for a pleasant evening now.
Gladius 2003
Why it still holds upA school with different classes to balance gives each fight a puzzle.
Dark Cloud 2000
Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Disgaea 2: Cursed Memories 2006
Why it still holds upA hometown hub, the Item World and the Dark Assembly still give each chapter plenty of extra systems.
Shadow Hearts: Covenant 2004
Why it still holds upA journey through the First World War gives the road from town to town a flavor that is distinct today.
Suikoden III 2002
Why it still holds upBecause no recruit can be lost for good, collecting the whole cast is still a calm goal beside the story.