Final Fantasy VII 1997
Why it still holds upThe Materia and the size of the world still give you plenty to get into.
PlayStation RPGs that still hold up
First released on the PlayStation
Games
Final Fantasy VII 1997
Why it still holds upThe Materia and the size of the world still give you plenty to get into.
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Final Fantasy IX 2000
Why it still holds upFour party members with classes of their own and a Trance that changes their commands still give each battle its own shape.
Suikoden II 1998
Why it still holds upA huge recruitable cast, each with a place in battles or the castle, ties war strategy, party combat and base building into one loop, and that is the reason to play it now.
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Xenogears 1998
Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Final Fantasy VIII 1999
Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
The Legend of Dragoon 1999
Why it still holds upEach attack is still an act of timing, in a battle that asks for a command at the right moment.
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Suikoden 1995
Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
On sale
Breath of Fire IV 2000
Why it still holds upEvery party member is still useful outside combat, with field skills that clear a path.
Legend of Legaia 1998
Why it still holds upPlayers who enjoy planning combos will find in it a game that holds their attention now.
Vandal Hearts 1996
Why it still holds upLosing your leader means a defeat, so protecting him is still part of every plan.
Valkyrie Profile 1999
Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Vagrant Story 2000
Why it still holds upChains that raise your risk and gear that matters more than levels still make each fight a trade between risk and reward today.
Star Ocean: The Second Story 1998
Why it still holds upEvery playthrough has a different party, since you can only recruit part of the cast, and it still does now.
Front Mission 3 1999
Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
Legend of Mana 1999
Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Wild Arms 1996
Why it still holds upIf you like a Western flavor in your fantasy, this game still offers one.
Persona 2: Eternal Punishment 2000
Why it still holds upA rumor system that can turn events for or against you still lets what you do in the city change what happens next.
Persona 2: Innocent Sin 1999
Why it still holds upRumors that change events and talks that form contracts still give each fight more than one outcome.
Parasite Eve II 1999
Why it still holds upEnemies in plain view still let a player plan a fight.