PlayStation 2 games that still hold up

First released on the PlayStation 2

151 games · page 2 of 4

Games

SOCOM: US Navy SEALs 2002 Why it still holds upLeading a team on missions that depend on teamwork makes each one a small operation.
Scaler 2004 Why it still holds upForms include a pterodactyl for flight and a ball for races, and giving energy to the pterodactyl unlocks upgrades such as stealth.
NBA Live 06 2005 Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Rez 2001 Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Bully 2006 Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Tony Hawk's Pro Skater 3 2001 Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Ratchet & Clank 2002 Why it still holds upEvery fight still has a toy to try, from a pile of strange weapons you buy and find.
Tekken 5 2005 Why it still holds upMoves that dodge low attacks, and a fighter you dress yourself, still give each match a layer of tactics and a look of your own.
Rock Band 2007 Why it still holds upEach song is still something you play together, with a whole band on screen and in the room.
Gitaroo Man 2001 Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Devil May Cry 2001 Why it still holds upGrading you on how well you fight, not just whether you win, still makes every combat a performance.
Disgaea: Hour of Darkness 2003 Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Guitar Hero II 2006 Why it still holds upA rock song and a plastic guitar are still all it takes to get a room playing along today.
The Warriors 2005 Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
NFL Street 2004 Why it still holds upIts looser street rules make for a quick game today.
God Hand 2006 Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
NFL Street 2 2004 Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Killer7 2005 Why it still holds upEvery room still has a shape you can read, in a game that holds you to its paths.
Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
Tales of the Abyss 2005 Why it still holds upIt still gives battles more to do than trading blows, with the freedom to run anywhere and the ground to turn into an upgrade.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
Dark Cloud 2000 Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Maximo vs. Army of Zin 2003 Why it still holds upThe shield meter is gone, so blocking is unlimited, and the original's pay to save system was removed.
Twisted Metal: Black 2001 Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
SSX Tricky 2001 Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Onimusha: Warlords 2001 Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.

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