On sale
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
PlayStation 2 games that still hold up
First released on the PlayStation 2
Games
On sale
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
SOCOM: US Navy SEALs 2002
Why it still holds upLeading a team on missions that depend on teamwork makes each one a small operation.
SOCOM II: U.S. Navy SEALs 2003
Why it still holds upShort rounds with no respawns give each match tension.
Scaler 2004
Why it still holds upForms include a pterodactyl for flight and a ball for races, and giving energy to the pterodactyl unlocks upgrades such as stealth.
NBA Live 06 2005
Why it still holds upEven now, a franchise you run across many seasons gives a single team a long story.
Rez 2001
Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Bully 2006
Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Shin Megami Tensei: Digital Devil Saga 2004
Why it still holds upBuilding a party is still a puzzle of its own, with abilities that can be shared and combined.
Tony Hawk's Pro Skater 3 2001
Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Dark Cloud 2 2002
Also known as Dark Chronicle
Why it still holds upWith weapons doing the growing, every fight still feeds the gear you carry.
Ratchet & Clank 2002
Why it still holds upEvery fight still has a toy to try, from a pile of strange weapons you buy and find.
Tekken 5 2005
Why it still holds upMoves that dodge low attacks, and a fighter you dress yourself, still give each match a layer of tactics and a look of your own.
Rock Band 2007
Why it still holds upEach song is still something you play together, with a whole band on screen and in the room.
Onimusha 3: Demon Siege 2004
Why it still holds upStriking just before the enemy does still turns every fight into a matter of timing.
Gitaroo Man 2001
Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Legacy of Kain: Soul Reaver 2 2001
Why it still holds upEvery room is still a puzzle of which plane to be in, with two worlds layered on one map.
Devil May Cry 2001
Why it still holds upGrading you on how well you fight, not just whether you win, still makes every combat a performance.
Shin Megami Tensei: Digital Devil Saga 2 2005
Why it still holds upDemon forms and Mantra Grids are still a good reason to play through it.
Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upThe journey still changes pace, with minigames between planets.
Disgaea: Hour of Darkness 2003
Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Guitar Hero II 2006
Why it still holds upA rock song and a plastic guitar are still all it takes to get a room playing along today.
Shin Megami Tensei: Nocturne 2003
Why it still holds upToday, a silent hero in a post apocalyptic Tokyo lets the world do the talking.
The Warriors 2005
Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
Hitman 2: Silent Assassin 2002
Why it still holds upPlanning a clean job is a satisfaction that is still on offer today.
NFL Street 2004
Why it still holds upIts looser street rules make for a quick game today.
God Hand 2006
Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
NFL Street 2 2004
Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Tenchu: Wrath of Heaven 2003
Why it still holds upThree different ways to stalk the same story are still a reason to go back.
Ace Combat 04: Shattered Skies 2001
Why it still holds upFlying through 18 missions is still a straightforward run for anyone who likes arcade style flight today.
Def Jam: Fight for NY 2004
Why it still holds upBrawls where the room fights back are an easy pick for a night with friends now.
Killer7 2005
Why it still holds upEvery room still has a shape you can read, in a game that holds you to its paths.
Ape Escape 2 2002
Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
Ratchet & Clank: Up Your Arsenal 2004
Why it still holds upAnyone who wants a game that is mostly about its weapons will find that still true here.
Ever17: The Out of Infinity 2002
Why it still holds upA countdown beneath the sea makes every choice urgent.
Tales of the Abyss 2005
Why it still holds upIt still gives battles more to do than trading blows, with the freedom to run anywhere and the ground to turn into an upgrade.
Star Wars: Battlefront 2004
Why it still holds upBig battles across both trilogies are still a good way to spend an evening.
Baldur's Gate: Dark Alliance 2001
Why it still holds upFighting through dungeons with a friendly build choice makes for a pleasant evening now.
Gladius 2003
Why it still holds upA school with different classes to balance gives each fight a puzzle.
Dark Cloud 2000
Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Fatal Frame III: The Tormented 2005
Also known as Project Zero III: The Tormented
Why it still holds upThe flat is still the safe place that the house is coming for.
Onimusha 2: Samurai's Destiny 2002
Why it still holds upAttacking at the exact moment an enemy lunges still makes every duel a matter of timing.
Disgaea 2: Cursed Memories 2006
Why it still holds upA hometown hub, the Item World and the Dark Assembly still give each chapter plenty of extra systems.
Maximo vs. Army of Zin 2003
Why it still holds upThe shield meter is gone, so blocking is unlimited, and the original's pay to save system was removed.
Jak and Daxter: The Precursor Legacy 2001
Why it still holds upOne big connected world to explore is still on offer here today.
Legacy of Kain: Defiance 2003
Why it still holds upTwo heroes to play, each with a Reaver, are still a reason to play through again today.
Twisted Metal: Black 2001
Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
SSX Tricky 2001
Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.