Super Mario World 1990
Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
SNES platformers that still hold up
First released on the SNES
Games
Super Mario World 1990
Why it still holds upExploring the world map pays off as much as the levels, with red spots that lead to secret routes, so it is still worth playing today.
Super Metroid 1994
Why it still holds upPlayed today the world is the reason to go back: it is made to be explored, and the silent, empty start sets the mood for the rest.
Donkey Kong Country 2: Diddy's Kong Quest 1995
Why it still holds upOpen levels that use height, and a difficulty that builds steadily, keep it enjoyable to play now.
Super Mario World 2: Yoshi's Island 1995
Why it still holds upThe art and the countdown that replaces a health bar make it worth playing today, with pastel colours, large backdrops and expressive sprites.
Donkey Kong Country 1994
Why it still holds upLevels that keep changing how you move, with vines, barrels, mine carts and animals, and a difficulty that rises steadily, are the reason to play it now.
In a bundle
Mega Man X 1993
Why it still holds upPrecise controls and bosses with distinct movement patterns, where beating one changes how you fight the others, make it worth playing now.
In a bundle
Mega Man X2 1994
Why it still holds upBosses that are weak to each other's weapons make the order you choose the main puzzle, so a second run is still worth a try.
Kirby's Dream Land 3 1997
Why it still holds upEvery enemy is still a possible key, because abilities open parts of a level.
Disney's Aladdin 1993
Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Mickey Mania: The Timeless Adventures of Mickey Mouse 1994
Why it still holds upCartoon settings from across Mickey's career are still an inviting place to spend an afternoon.
Demon's Crest 1994
Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.
Donkey Kong Country 3: Dixie Kong's Double Trouble! 1996
Why it still holds upTwo Kongs who can throw each other around still give a level plenty to find.
ActRaiser 1990
Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
In a bundle
Mega Man X3 1995
Why it still holds upClinging to walls while charging a shot is still a way of fighting worth trying.
In a bundle
Super Castlevania IV 1991
Why it still holds upA whip you can aim in eight directions and swing from rings still gives you plenty to do in each room.