Grand Theft Auto III 2001
Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
The classics that still hold up
The ones almost everyone agrees on
Games
Grand Theft Auto III 2001
Why it still holds upA city built as a place rather than a level, where what you do is your choice and the world carries on around you, is still worth playing today.
Mother 3 2006
Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Metal Gear Solid V: The Phantom Pain 2015
Why it still holds upWhat it still offers is a big sandbox where you choose how each infiltration goes, and where the base, the soldiers and the weapons you research feed into the next mission.
Alien: Isolation 2014
Why it still holds upA creature driven by systems rather than scripts still turns every room into a risk today.
Halo 3 2007
Why it still holds upCo op for up to four and a map editor for your own multiplayer maps are the reason to play it now.
Pokémon Blue Version 1996
Why it still holds upThe loop of catching, training and battling is simple enough to pick up now, and the version differences make trading with friends part of the design.
Ōkami 2006
Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
Call of Duty 4: Modern Warfare 2007
Why it still holds upWhat it still offers is a tight campaign followed by a multiplayer loop of leveling and class building made to be replayed.
Shovel Knight 2014
Why it still holds upEasy to learn platforming with modern ideas of risk and reward, on an 8 bit look, is still why it is worth playing today.
Cuphead 2017
Why it still holds upBoss fights built on learning patterns, in that style, are still the reason to play it today.
Uncharted 3: Drake's Deception 2011
Why it still holds upIts set pieces blend climbing, shooting and escape in single sequences rather than separate modes, and that is why it is still worth playing now.
Danganronpa V3: Killing Harmony 2017
Why it still holds upIf you play it now, it is for the investigate then argue structure, with the trial as the core system.
Castlevania: Aria of Sorrow 2003
Why it still holds upIts castle opens up as you gain abilities and its soul system offers many ways to fight, which keeps it worth playing now.
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Dishonored 2 2016
Why it still holds upLevels with many routes let a stealth run, a lethal run and a power mixing run all work, which keeps it worth replaying today.
The Cat Lady 2012
Why it still holds upA tense, atmospheric adventure whose dialogue choices change what you see later is the reason to play it now.
Europa Universalis IV 2013
Why it still holds upInterlinked systems and a reactive AI make the same nation play out differently every time, and that is the reason to play it now.
Paper Mario 2000
Why it still holds upPartner choice and timing keep every battle engaged in a streamlined role playing formula, and that is why it is worth playing now.
Star Wars: Battlefront II 2005
Why it still holds upGround, space and hero battles in one game, and the space battles in particular, are the reason to play it now.
Tony Hawk's Pro Skater 2 2000
Why it still holds upA focused score chase of two minute runs and chained tricks, with parks of your own to build, is still the reason to play it today.
Deus Ex: Human Revolution 2011
Why it still holds upIt still rewards a visit for levels with several routes and fine environmental detail, and for its mix of stealth, combat and conversation.
Need for Speed: Most Wanted 2005
Why it still holds upPursuits that keep escalating, and a Blacklist to climb, are the reason to play it now.
Tales from the Borderlands 2014
Why it still holds upWriting and voice acting that balance comedy against drama in varied scenarios are the reason to play it now.
GoldenEye 007 1997
Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Doom II: Hell on Earth 1994
Why it still holds upEach map is a place to explore, with its own layout, secrets and mix of enemies, and the three settings give each stretch its own look.
The Binding of Isaac: Rebirth 2014
Why it still holds upItem combinations that differ every run, from a large library to unlock, keep giving it new runs today.
Doom Eternal 2020
Why it still holds upThe fights are why it is worth playing now: every arena asks you to keep moving and pick the tool that refills what you are short of.
Bayonetta 2 2014
Why it still holds upFast combat built on dodging and combos, with varied set pieces and challenge portals, is the reason to play it now.
Resident Evil 7: Biohazard 2017
Why it still holds upPlay it now for the anxiety that builds in one confined location with limited vision.
Lisa: The Painful 2014
Why it still holds upResources and party members are scarce and can be lost, so the systems push the same way as the story, and that is the reason to play it now.
Grim Fandango 1998
Why it still holds upPlay it now for a Day of the Dead inspired afterlife styled as film noir, in a game where you cannot get stuck.
Perfect Dark 2000
Why it still holds upMissions built on objectives, and a large multiplayer toolkit, still give it more depth than a straight shooter today.
Fire Emblem: The Sacred Stones 2004
Why it still holds upToday it still offers polished mechanics, three difficulty levels and a branching route with choices between battles.
13 Sentinels: Aegis Rim 2019
Why it still holds upThe way its story is told is the reason to play it now: you choose whose chapter comes next and put the mystery together as you go.
Suikoden II 1998
Why it still holds upA huge recruitable cast, each with a place in battles or the castle, ties war strategy, party combat and base building into one loop, and that is the reason to play it now.
Braid 2008
Why it still holds upOne idea, rewinding time, with a fresh rule in each world, makes every mistake part of solving the puzzle, and that is the reason to play it now.
Phoenix Wright: Ace Attorney - Trials and Tribulations 2004
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
Inscryption 2021
Why it still holds upNew rules keep arriving as you play, so every run still has something new to learn.
Borderlands 2 2012
Why it still holds upA huge range of guns and builds, shared by friends in co op, still gives it reasons to replay today.
Hellblade: Senua's Sacrifice 2017
Why it still holds upPlay it now for sound that places voices around you and visuals that distort to convey the character's state.
Mario & Luigi: Bowser's Inside Story 2009
Why it still holds upTwo linked layers of play, Bowser outside and the brothers inside, each affecting the other, are the reason to play it now.
Demon's Souls 2009
Why it still holds upLarge, distinct and believably connected areas, and careful stamina based fights with gradual improvement as the core loop, are the reason to play it now.
Microsoft Flight Simulator 2020
Why it still holds upAny flight is worth taking now, since the whole planet is there to cross, in the weather and at the hour you choose.
Pokémon Red Version 1996
Why it still holds upA journey past eight gyms with a collection to complete along the way is still the reason to play it today.
Psychonauts 2 2021
Why it still holds upThe minds are why it is still worth playing: each level is a new place drawn from someone's head, and most end with Raz helping that person.
Far Cry 3 2012
Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Super Mario RPG: Legend of the Seven Stars 1996
Why it still holds upVisible enemies and timed button presses keep you acting in every turn, which is the reason to play it now.