The Witcher 3: Wild Hunt 2015
Why it still holds upOn every road the world offers something to choose or find, from contracts to buried treasure, and that keeps it worth playing today.
Classic RPGs that still hold up
Somebody to become, and a long while to become them
Games
The Witcher 3: Wild Hunt 2015
Why it still holds upOn every road the world offers something to choose or find, from contracts to buried treasure, and that keeps it worth playing today.
Chrono Trigger 1995
Why it still holds upAreas hardly overstay their welcome and the puzzles are challenging without being frustrating, which is why the pacing holds up today.
Mass Effect 2 2010
Why it still holds upYour squad keeps it worth playing today: you spend time on your ship, the Normandy, learning their pasts and doing their optional missions, and those choices carry through to the end.
Disco Elysium 2019
Why it still holds upTwenty four voices with opinions of their own still make every conversation a choice of whom to listen to.
Persona 5 2016
Why it still holds upA year of school turned into a rhythm of days, dungeons and people still gives it a structure of its own today.
Bloodborne 2015
Why it still holds upCome to it today for the combat: everything pushes you to step in and hit rather than wait behind a guard.
Final Fantasy VII 1997
Why it still holds upThe Materia and the size of the world still give you plenty to get into.
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Star Wars: Knights of the Old Republic 2003
Why it still holds upThe choices are still the reason to come today: dialogue has consequences for characters and worlds, and what you say shapes how others treat you.
NieR: Automata 2017
Why it still holds upIts tone and its music carry it today: the world is heavy and unusual, and its environments are lush.
Paper Mario: The Thousand-Year Door 2004
Why it still holds upThe timed hits and the audience make the battles worth playing today, since stylish play is rewarded, and each chapter is nearly a self contained episode.
The Elder Scrolls V: Skyrim 2011
Why it still holds upToday the freedom still carries it: after a linear introduction you can go anywhere, and side quests range from short errands to adventures as long as the main story.
Diablo II 2000
Why it still holds upThe item system keeps it worth replaying now: tiers, sockets and the Cube allow so many builds that two characters are rarely built alike.
Heroes of Might and Magic III: The Restoration of Erathia 1999
Why it still holds upYou still manage armies, towns and mines on the map and then fight on the hex grid, and those two layers make it worth playing today.
Fallout 2 1998
Why it still holds upThere are so many branching paths that it takes a long time to see everything, which is the reason to play it now.
Final Fantasy III 1994
Also known as Final Fantasy VI
Why it still holds upPlaying it now means choosing your party: with fourteen characters, each with abilities of their own, who you bring is up to you.
Horizon Zero Dawn 2017
Why it still holds upFighting each machine is a small puzzle of weak points, in a seamless world with tribes at different technology levels, which keeps it worth playing now.
Fallout: New Vegas 2010
Why it still holds upA world where the side you take closes some doors and opens others still makes every decision count today.
Dark Souls III 2016
Why it still holds upWeapons, stats and spells that combine into many ways to fight still give it a lot to try today.
Final Fantasy IX 2000
Why it still holds upA party in which every member fights differently still gives each battle its own shape.
Kingdom Hearts II 2005
Why it still holds upFights that keep changing what they ask of you still carry it today.
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
EarthBound 1994
Also known as Mother 2
Why it still holds upIt still respects your time, with visible enemies and that slow HP drain, and its humour gets wackier as you go.
Baldur's Gate II: Shadows of Amn 2000
Why it still holds upSince the world changes to reflect those choices, a new playthrough still has things to find today.
Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
Dark Souls 2011
Why it still holds upExploring still pays today, turning up items, shortcuts and hidden areas, and the slow, precise combat almost never ends in a cheap death.
Mass Effect 2007
Why it still holds upShaping a hero of your own through those conversations still makes the choices worth making today.
Dragon Age: Origins 2009
Why it still holds upMany of its dilemmas have no clear good or evil side, so the decisions are still yours to weigh today, and that keeps the world worth returning to.
Undertale 2015
Why it still holds upChoice is the reason to play it now: it remembers who you spared and who you killed, and it answers to both.
Final Fantasy VII Remake 2020
Why it still holds upReal time fights that pause to choose, and a party where each member fights differently, still make the battles the reason to play it today.
System Shock 2 1999
Why it still holds upThe skill system and the atmosphere keep it worth playing now, since you build your character through choices aboard a ship that feels lived in.
Planescape: Torment 1999
Why it still holds upThe writing and the companions are still the reason to play it today, since your stats and what you say keep opening options in conversation.
Star Wars: Knights of the Old Republic II - The Sith Lords 2004
Why it still holds upBecause influence follows what you say and do, your choices change who stays at your side, which still gives a second run something new today.
Divinity: Original Sin II 2017
Why it still holds upFreedom in and out of combat, where a fight is a puzzle of armor, elements and position and a quest has more than one answer, still makes it worth playing today.
Mass Effect 3 2012
Why it still holds upBecause so much of it rests on those earlier choices, the trilogy played in order from the first game still gives it its full weight today.
Pokémon Silver Version 1999
Why it still holds upA world that runs on its own clock, with a second full region after the first, is the reason to go back to it now.
Deus Ex 2000
Why it still holds upWith several routes to every objective, both a pacifist and a combat approach work, and that freedom in level design is the reason to play it today.
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Pokémon HeartGold Version 2009
Why it still holds upTwo regions of badges, laid out with both freedom and direction, make it worth playing now.
Omori 2020
Why it still holds upA story that moves between a cheerful dream and the real world, and from comedy into psychological horror, is still the draw today.
Persona 4 2008
Why it still holds upA calendar in which daily life and dungeons feed each other still makes it worth playing today.
The Elder Scrolls III: Morrowind 2002
Why it still holds upA world that sets no required order, kept alive by the people who mod it, still makes it worth playing today.
Xenoblade Chronicles 2 2017
Why it still holds upLayered combat across large worlds packed with hidden items and side quests still makes it worth playing today.
Fallout: A Post Nuclear Role Playing Game 1997
Why it still holds upA build that counts in every conversation and every fight is still the reason to play it today.
Gothic II 2002
Why it still holds upA compact, hand placed world where exploring pays off is still the reason to play it today.
Pokémon Gold Version 1999
Why it still holds upTwo regions on one cartridge keep the adventure going past the first Elite Four, and that is the reason to play it today.
Yakuza 0 2015
Why it still holds upIt is worth playing now for a dense, hand built city where serious crime drama sits beside absurd comic side stories, in a prequel that needs no earlier game.
Long games that earn their length, with worlds worth learning by heart and choices that come back later. If you only have time for a few, this is a good place to pick them from.