The classics that still hold up

The ones almost everyone agrees on

349 games · page 6 of 8

Games

Silent Hill 1999 Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Fire Emblem Awakening 2012 Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Silent Hill 3 2003 Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Halo: Combat Evolved 2001 Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Titanfall 2 2016 Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
CrossCode 2018 Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
Age of Empires 1997 Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997 Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Devil May Cry 3: Dante's Awakening 2005 Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Banjo-Tooie 2000 Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Xenogears 1998 Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Metroid Fusion 2002 Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Mark of the Ninja 2012 Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Metroid Prime 2: Echoes 2004 Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Counter-Strike 2000 Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Fire Emblem 2003 Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Fable 2004 Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Mario & Luigi: Superstar Saga 2003 Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Dungeon Keeper 2 1999 Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Anno 1800 2019 Why it still holds upProduction chains and tiered populations that all have to be supplied still turn city layout into a planning puzzle today.
Pokémon FireRed Version 2004 Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Command & Conquer 1995 Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Final Fantasy XII 2006 Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Team Fortress 2 2007 Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008 Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
The Banner Saga 2 2016 Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.

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