Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
The classics that still hold up
The ones almost everyone agrees on
Games
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Metroid Prime 3: Corruption 2007
Why it still holds upAiming with a pointer rather than auto aim still puts the shooting in your own hands today.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Fire Emblem Awakening 2012
Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Tales of Symphonia 2003
Why it still holds upReal time combat with a shared team gauge and AI party members you can customize is the reason to play it now.
Control 2019
Why it still holds upEach of its shifting, brutalist rooms leads to a fight, and powers on cooldowns beside a weapon that changes form still keep those fights moving today.
Company of Heroes 2006
Why it still holds upCover that changes how safe a squad is, and morale that breaks under heavy weapons, still make each soldier worth protecting today.
Silent Hill 3 2003
Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Halo: Combat Evolved 2001
Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
Titanfall 2 2016
Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
CrossCode 2018
Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Thief: The Dark Project 1998
Why it still holds upLight, shadow and sound still decide whether a guard notices you today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Age of Empires 1997
Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
RimWorld 2018
Why it still holds upA story that comes from moment to moment play, with events matched to how the colony is doing, still means no two colonies play out the same today.
Devil May Cry 3: Dante's Awakening 2005
Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Xenogears 1998
Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Metroid Fusion 2002
Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Warhammer 40,000: Dawn of War 2004
Why it still holds upControl points that supply resources and unlock units still tie each fight to where you hold the map today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Metroid Prime 2: Echoes 2004
Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Counter-Strike 2000
Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Fire Emblem 2003
Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Fable 2004
Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Kerbal Space Program 2015
Why it still holds upIn sandbox mode, with no real penalty for failure, experimenting with a craft still stays fun today.
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Dungeon Keeper 2 1999
Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Anno 1800 2019
Why it still holds upProduction chains and tiered populations that all have to be supplied still turn city layout into a planning puzzle today.
Star Wars: Jedi Knight II - Jedi Outcast 2002
Why it still holds upLightsaber, blaster and Jedi powers in one game still give it a mix of melee and ranged fighting today.
Pokémon FireRed Version 2004
Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.
Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Metro Exodus 2019
Why it still holds upChoosing how to approach each objective, between open areas and linear stretches, still gives it room to play your way today.
Sid Meier's Alpha Centauri 1999
Why it still holds upCustom unit design and several victory paths still give it room to try different strategies today.
Command & Conquer 1995
Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Team Fortress 2 2007
Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Gears of War 2 2008
Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Thief II: The Metal Age 2000
Why it still holds upLarge levels with several routes, and tools that change light and sound, still leave you to plan your own way past the guards today.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
The Banner Saga 2 2016
Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.
Dragon Quest VIII: Journey of the Cursed King 2004
Why it still holds upA whole 3D world to cross, with more to do than fight, still gives the adventure plenty of ways to play today.