1990s adventure games that still hold up

Somewhere to get to, and plenty in the way

192 games · page 2 of 4

Games

Star Control II 1992 Why it still holds upAn open galaxy, crossed by talking as much as by fighting, still makes each session worth playing today.
Toonstruck 1996 Why it still holds upWith nothing to lose, trying every item on every character is still the way to play it today.
Trials of Mana 1995 Why it still holds upThere is still more than one way to play through it, with six characters and class changes that split into light or dark paths.
Discworld Noir 1999 Why it still holds upAn investigation still keeps moving without leaving you stuck, as leads are crossed out in a notebook and a missed clue arrives later.
Blade Runner 1997 Why it still holds upSuspects who differ each new game, and clues that change what others do, give every case a reason to start again today.
Jagged Alliance 2 1999 Why it still holds upSquads built around who gets along with whom, and towns you can attack from any side, still make each choice of mercenary a commitment today.
The Dig 1995 Why it still holds upIt is easy to approach even now, because each puzzle is a matter of what to carry where, with items you collect and use on the environment.
Parasite Eve 1998 Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Suikoden 1995 Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
StarTropics 1990 Why it still holds upEach chapter ends on a solved local trouble, which still keeps the quest easy to follow.
Valkyrie Profile 1999 Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Kirby's Adventure 1993 Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Tobal 2 1997 Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Discworld 1995 Why it still holds upChoosing a tone for each conversation, joking or angry, still gives every puzzle a social side.
Bucky O'Hare 1992 Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Pirates! Gold 1993 Why it still holds upA pirate's life, fought three ways and planned between fights, still leaves every voyage open today.
Shadowrun 1993 Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
ToeJam & Earl 1991 Why it still holds upEach escape still has its own route, since the levels are different every time.
Fantastic Dizzy 1993 Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Sonic the Hedgehog 1991 Why it still holds upZones built for looking around as well as running still make it worth a try today.

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