VectorMan 1995
Why it still holds upLevels with several paths and secret passages still reward looking around.
1990s adventure games that still hold up
Somewhere to get to, and plenty in the way
Games
VectorMan 1995
Why it still holds upLevels with several paths and secret passages still reward looking around.
Astérix 1991
Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.
Ninja Gaiden II: The Dark Sword of Chaos 1990
Why it still holds upA wall to climb, clones to call and attacks to throw are still a few tools to work with in each stage.
Sonic the Hedgehog: Triple Trouble 1994
Why it still holds upThe pace is slower than on the 16 bit consoles, which leaves time to look for hidden areas today.
The Legend of Kyrandia 2: The Hand of Fate 1993
Why it still holds upThe cauldron still makes the answer a potion you have to work out how to brew.
Metal Gear 2: Solid Snake 1990
Why it still holds upSneaking past guards who listen is a test of care, and it remains one now.
Donkey Kong Land 2 1996
Why it still holds upThe quest to rescue Donkey Kong is still there to play today, with levels redesigned for the handheld.
Torin's Passage 1995
Why it still holds upIt is still an adventure for a parent and a child, with a hint for whichever of them is stuck.
In a bundle
Disney's Chip 'n Dale Rescue Rangers 2 1993
Why it still holds upTwo players who can throw each other and bosses with hazards of their own still make it a game to share.
Final Fantasy Legend II 1990
Also known as SaGa 2
Why it still holds upA journal that records what you learn and a save anywhere outside combat still make it easy to pick up.
Rayman 2: The Great Escape 1999
Why it still holds upThe story behind each world, gathered lum by lum, is still part of the game today.
In a bundle
Teenage Mutant Ninja Turtles III: The Manhattan Project 1991
Why it still holds upFour turtles with four weapons are still a good way to bring friends together.
On sale
Tex Murphy: The Pandora Directive 1996
Why it still holds upThe three paths still leave the detective you are to decide how it ends.
Donkey Kong Land III 1997
Why it still holds upTwo Kongs with different abilities and hidden bonuses give each stage reasons to look around today.
On sale
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
Wario Land II 1998
Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.
On sale
Tex Murphy: Overseer 1998
Why it still holds upThe first case still has a detective remembering how he began, in rooms you can walk.
On sale
Albion 1995
Why it still holds upThe two peoples still make it a game in which a spaceship's pilot learns a world from the cats who were there first.
Silver 1999
Why it still holds upThe gesture still swings a sword by the way you move your hand.
Kirby's Dream Land 2 1995
Why it still holds upStolen powers and three friends with their own abilities leave a lot to try in the stages even now.
Dragon Warrior Monsters 1998
Also known as Dragon Quest Monsters
Why it still holds upA team you breed yourself, one fusion at a time, gives each save its own shape.
Vampire: Master of Darkness 1992
Why it still holds upA gothic mood and a doctor with a cane still give it a flavor of its own.
The Elder Scrolls II: Daggerfall 1996
Why it still holds upA world with this much to do is an invitation to choose your own path, and it still is.
Dune 1992
Why it still holds upA planet to manage and a story to follow still make it an unusual game to explore.
Tibia 1997
Loom 1990
Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996
Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
In a bundle
Disney's Chip 'n Dale Rescue Rangers 1990
Why it still holds upA pair of chipmunks throwing crates is a game for two players that is still easy to share.
On sale
Dino Crisis 1999
Why it still holds upA facility full of dinosaurs is still a good setting for a tense night.
Toy Commander 1999
Why it still holds upA house full of toys still turns every room into a different mission.
In a bundle
Mega Man X3 1995
Why it still holds upClinging to walls while charging a shot is still a way of fighting worth trying.
Tomba! 1997
Also known as Tombi!
Why it still holds upThe tasks handed out as you go still give the island a reason to keep exploring.
Soul Blazer 1992
Why it still holds upEach dungeon fight still has a visible reward, as an area is rebuilt one soul at a time.
Alundra 1997
Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Spyro the Dragon 1998
Why it still holds upLarge levels full of collectibles still make a good place to wander.
Space Channel 5 1999
Why it still holds upCopying dance moves in time with the music is still easy to start now.
MediEvil 1998
Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Blood Omen: Legacy of Kain 1996
Why it still holds upThe drinking still makes the hero's health bar the people he kills.
The Legend of Kyrandia 1992
Why it still holds upThe amulet still gives a puzzle game whose answers are objects and spells by turns.
Rayman 1995
Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Toy Story 2: Buzz Lightyear to the Rescue! 1999
Why it still holds upA hunt for tokens in each level still gives every area more than one goal.
Tomb Raider III: Adventures of Lara Croft 1998
Why it still holds upA world tour with a free choice of order still gives it room to explore.
On sale
Turok 2: Seeds of Evil 1998
Why it still holds upThe hub still holds six levels big enough to lose an afternoon in, with a weapon borrowed from a horror film.
On sale
Shadow Man 1999
Why it still holds upDeadside is still a land of the dead drawn from dead factories, and the hero commutes to it.
Resident Evil 1996
Why it still holds upChoosing between two characters still gives the mansion a second visit.
Ristar 1995
Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
On sale
Myst 1993
Why it still holds upAn island that explains nothing, with puzzles as its only voice, is still there to wander today.
Alone in the Dark 1992
Why it still holds upWith ammunition this scarce, outwitting the monsters is the way through, which still keeps the mansion tense.