1990s adventure games that still hold up

Somewhere to get to, and plenty in the way

192 games · page 3 of 4

Games

Outcast 1999 Why it still holds upA world open in any order, where the locals remember how you behave, still leaves the choices to you today.
Disney's Aladdin 1993 Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Ninja Warriors 1994 Why it still holds upThree androids with their own moves and a meter that clears the screen still give each stage a choice of how to fight.
Ecstatica 1994 Why it still holds upReading each scene for yourself, with nothing to lean on, still makes this cursed and oddly funny town worth exploring now.
Wild Guns 1994 Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.
Breath of Fire II 1994 Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Mole Mania 1996 Why it still holds upPlanning where to dig on each screen still takes real thought today.
Prehistorik 2 1993 Why it still holds upTen levels full of things to hit and find still reward a second look today.
Lunar: The Silver Star 1992 Why it still holds upBattles where characters walk to their targets and spells hit whole zones still reward positioning today.
Harvest Moon 1996 Why it still holds upA calm rhythm of small daily chores is as relaxing now as it ever was.
Legend of Mana 1999 Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Demon's Crest 1994 Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.
Jet Force Gemini 1999 Why it still holds upPlayers who like a lot of shooting spread across varied worlds can still find a good change of pace in it.
Nights Into Dreams... 1996 Why it still holds upAt about an hour a run, it is short enough to try today, and the ranks give a reason to return.
Defenders of Oasis 1992 Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
Tokimeki Memorial 1994 Why it still holds upThree school years to plan, with a few girls to win, still make it a game of schedules.
Final Fantasy V 1992 Why it still holds upChoosing a job for each party member still shapes every fight today.
Seaman 1999 Why it still holds upA pet that talks back still keeps every visit different.
Shivers 1995 Why it still holds upThe one slot still makes every capture a trip across the haunted museum with your hands full.
Bugs Bunny: Lost in Time 1999 Why it still holds upEras opened by the clocks you find, crossed with a full set of cartoon moves, still make it easy to follow today.
Survival Kids 1999 Why it still holds upMaking what you need from what you find, and learning what lasts, still gives the island its pace today.
VectorMan 1995 Why it still holds upLevels with several paths and secret passages still reward looking around.
Astérix 1991 Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.

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