Adventure games that still hold up

Somewhere to get to, and plenty in the way

1126 games · page 19 of 24

Games

Resonance 2012 Why it still holds upThe memories still make what you noticed an item you can ask about.
The Council 2018 Why it still holds upSocial skills over combat still make every conversation a puzzle.
Shantae 2002 Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.
Toy Commander 1999 Why it still holds upA house full of toys still turns every room into a different mission.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
Lara Croft Go 2015 Why it still holds upPuzzles that ask for planning instead of reflexes still suit short sessions.
Dragon Warrior 1986 Why it still holds upA first quest with one clear goal still makes a good starting point.
Wario Land 4 2001 Why it still holds upEven now, four distinct themes let you pick your own path.
LittleBigPlanet 2009 Why it still holds upA new campaign to play on a handheld still keeps the series' creative side.
The Sexy Brutale 2017 Why it still holds upThe loop still lets you save a murder party one guest at a time, by knowing the day better than the killers do.
Pokémon Y 2013 Why it still holds upThe touch screen still lets you pet a Pokémon, and it fights harder for it.
Soul Blazer 1992 Why it still holds upEach dungeon fight still has a visible reward, as an area is rebuilt one soul at a time.
Botanicula 2012 Why it still holds upAlmost everything in the tree still reacts when prodded today, with a seed to carry out of it.
Alundra 1997 Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Super Paper Mario 2007 Why it still holds upA hero who steps from flat to deep and back again is a trick that is still fun to watch.
Invisible, Inc. 2015 Why it still holds upThe 72 hours are still always one bad turn from losing an agent for good.
Spyro the Dragon 1998 Why it still holds upLarge levels full of collectibles still make a good place to wander.
80 Days 2014 Why it still holds upA world with so much text to find still makes each trip different.
Space Channel 5 1999 Why it still holds upCopying dance moves in time with the music is still easy to start now.
Year Walk 2013 Why it still holds upPlayed on a touch screen today, the puzzles still ask for the whole device: fingers, ears and a shake all come into it.
MediEvil 1998 Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.

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