Adventure games that still hold up

Somewhere to get to, and plenty in the way

1126 games · page 21 of 24

Games

Dicey Dungeons 2019 Why it still holds upEach attempt still has a goal, with a boss at the end of the run and new characters and harder episodes to unlock.
Syberia II 2004 Why it still holds upSince you cannot die or get stuck, it still suits a slow, relaxed pace.
The Room Three 2015 Why it still holds upEvery box is still a place to look into as well as at, with a lens that reaches inside keyholes.
American McGee's Alice 2000 Why it still holds upToday, a set of toy weapons, each used in two ways, gives every fight a choice of how to answer.
Bravely Default 2012 Why it still holds upChoosing when to risk a turn still makes each fight a small gamble.
Axiom Verge 2015 Why it still holds upDozens of weapons and an ability that rewrites glitches still give the exploring plenty to find.
Gothic 3 2006 Why it still holds upA large world where you choose a side still leaves a lot of room to explore.
Castle Crashers 2008 Why it still holds upFour knights in a cooperative brawl are still an easy game to share.
Risen 2009 Why it still holds upThe island is still small enough to know, with a faction that decides who you become.
Forager 2019 Why it still holds upThe islands are still bought a square at a time, with the farm running while you go to look at the next one.
Thumper 2016 Why it still holds upEven now, a single hit in a fast level makes every beat a risk.
BattleBlock Theater 2013 Why it still holds upBlocks that collapse, stick or bounce still make each level a short problem, which suits sharing with a friend.
Sonic Generations 2011 Why it still holds upTwo ways of running through the same zone still make each act a different game.
Darksiders II 2012 Why it still holds upA horseman with a world to ride across is still a lively way to explore.
Resident Evil 1996 Why it still holds upChoosing between two characters still gives the mansion a second visit.
Amnesia: The Dark Descent 2010 Why it still holds upLight calms you and also gives you away, so every dark room is a choice between safety and sanity that you still meet on the first night.
Diablo III 2012 Why it still holds upAdventure mode and the reworked loot still give a lot to come back to.
Ristar 1995 Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
Spider-Man 2000 Why it still holds upCrawling across ceilings in a city of villains is still a lively way to play.
Prince of Persia 2008 Why it still holds upBecause Elika catches every fall, a missed jump costs a few seconds rather than a reload, and the climbing still flows from one wall to the next.
Infamous: Second Son 2014 Why it still holds upThe story is self contained and does not need the earlier games, which makes it an easy starting point today.
Dust: An Elysian Tail 2012 Why it still holds upMoves that chain into each other still make the fighting flow from one move to the next.
Pokémon Ultra Sun 2017 Why it still holds upA familiar island adventure with new twists still gives a returning trainer a reason to go back.

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