1990s simulation games that still hold up

A world with rules underneath, and time to learn them

33 games

Games

Pharaoh 1999 Why it still holds upA city whose every need leads to another still keeps it worth tending today.
Harvest Moon 64 1999 Why it still holds upSeasons and animals that ask for something every day still give each year a plan to follow today.
Transport Tycoon 1994 Why it still holds upEach map is still an economy to work out today, from where a station goes to when a train is replaced.
Harvest Moon: Back to Nature 1999 Why it still holds upIf you come to it now, expect a farm that turns energy that runs out and weather that can wreck a crop into a small plan each day.
Grand Prix 2 1996 Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
SimCity 3000 1999 Why it still holds upA budget that every choice draws on still keeps a city under pressure today.
MechWarrior 3 1999 Why it still holds upA loadout you build yourself, and supplies on bases that can be destroyed, turn every mission into a question of what to carry today.
Railroad Tycoon II 1998 Why it still holds upA railroad that pays only as well as you plan it still makes every route a decision today.
Mad TV 1991 Why it still holds upCulture weighed against ratings is still the puzzle that runs every day today.
Harvest Moon 2 GBC 1999 Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Ace Combat 2 1997 Why it still holds upA hangar to fill and missions that branch still give a reason to take off again today.
Harvest Moon 1996 Why it still holds upA calm rhythm of small daily chores is as relaxing now as it ever was.
Star Wars: X-Wing 1993 Why it still holds upFlying a fighter from the cockpit, through the war around the film, is still a way to take part in the story today.
Harvest Moon GB 1997 Why it still holds upA small farm and a simple daily routine still make a relaxed, short session today.
Freespace 2 1999 Why it still holds upDogfights flown by the cockpit view are still a reason to give it a try.
Caesar III 1998 Why it still holds upA governor's job of keeping a city thriving is still on offer today.
ActRaiser 1990 Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Colony Wars 1997 Why it still holds upA campaign that carries on past a lost mission still gives a reason to try it again today.
SimCity 2000 1993 Why it still holds upA city that grows both up and down through layers still has plenty to build today.

Cockpits, farms, theme parks and whole cities share this page, each a small world with rules you learn by doing. Many of them reward a slow afternoon more than a quick session.

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