Star Wars: TIE Fighter 1994
Why it still holds upPower shared out as you fly still keeps each dogfight a matter of choices today.
1990s simulation games that still hold up
A world with rules underneath, and time to learn them
Games
Star Wars: TIE Fighter 1994
Why it still holds upPower shared out as you fly still keeps each dogfight a matter of choices today.
Pharaoh 1999
Why it still holds upA city whose every need leads to another still keeps it worth tending today.
Harvest Moon 64 1999
Why it still holds upSeasons and animals that ask for something every day still give each year a plan to follow today.
Star Wars: X-Wing Alliance 1999
Why it still holds upCrews you can fill and hangars you return to make each battle more than a single run today.
RollerCoaster Tycoon 1999
Why it still holds upCoasters laid one piece at a time, and guests whose needs you have to place for, still let you build a park to your own plan today.
Transport Tycoon 1994
Why it still holds upEach map is still an economy to work out today, from where a station goes to when a train is replaced.
Harvest Moon: Back to Nature 1999
Why it still holds upIf you come to it now, expect a farm that turns energy that runs out and weather that can wreck a crop into a small plan each day.
Wing Commander IV: The Price of Freedom 1996
Why it still holds upChoices made on the carrier still make every sortie a trade between risk and supply today.
Grand Prix 2 1996
Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
SimCity 3000 1999
Why it still holds upA budget that every choice draws on still keeps a city under pressure today.
Theme Hospital 1997
Why it still holds upRooms to place, staff and research still make each hospital a plan to carry out today.
MechWarrior 3 1999
Why it still holds upA loadout you build yourself, and supplies on bases that can be destroyed, turn every mission into a question of what to carry today.
Red Baron 1990
Why it still holds upFlying biplanes against an ace is still a good chase.
Railroad Tycoon II 1998
Why it still holds upA railroad that pays only as well as you plan it still makes every route a decision today.
Wing Commander: Prophecy 1997
Why it still holds upBasic and advanced controls let you choose between airplane like handling and full control of each axis even now.
The Settlers II: Veni, Vidi, Vici 1996
Why it still holds upEven now, tending a growing settlement is a patient pleasure that holds up.
The Settlers III 1998
Why it still holds upRunning a settlement while an army grows beside it is a balance that still draws players in.
Mad TV 1991
Why it still holds upCulture weighed against ratings is still the puzzle that runs every day today.
Harvest Moon 2 GBC 1999
Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Wing Commander 1990
Why it still holds upA story that bends with your missions and wingmen who can die still make every sortie matter.
Ace Combat 3: Electrosphere 1999
Why it still holds upFlying that has to manage energy, through a story that branches, still makes it worth playing today.
Ace Combat 2 1997
Why it still holds upA hangar to fill and missions that branch still give a reason to take off again today.
Harvest Moon 1996
Why it still holds upA calm rhythm of small daily chores is as relaxing now as it ever was.
Strike Commander 1993
Why it still holds upThe contracts are still a flight game run as a business, where the mission you take pays for the missile you fire next.
Star Wars: X-Wing 1993
Why it still holds upFlying a fighter from the cockpit, through the war around the film, is still a way to take part in the story today.
Harvest Moon GB 1997
Why it still holds upA small farm and a simple daily routine still make a relaxed, short session today.
Freespace 2 1999
Why it still holds upDogfights flown by the cockpit view are still a reason to give it a try.
Caesar III 1998
Why it still holds upA governor's job of keeping a city thriving is still on offer today.
ActRaiser 1990
Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Star Wars: X-Wing vs. TIE Fighter 1997
Why it still holds upThe eight players still fly dogfights against people, on whichever side you choose.
Colony Wars 1997
Why it still holds upA campaign that carries on past a lost mission still gives a reason to try it again today.
SimCity 2000 1993
Why it still holds upA city that grows both up and down through layers still has plenty to build today.
Cockpits, farms, theme parks and whole cities share this page, each a small world with rules you learn by doing. Many of them reward a slow afternoon more than a quick session.